furiousfroman
furiousfroman
furiousfroman

First off, you are not actually describing things that happen in game. You are projecting your ideas onto it.Raiders stick to their territory, you enter their territory and murder them so you can loot them. There is no ‘rape’ depicted in Fallout 4. You could be referencing when they attack your settlements, which I

Amazing how, no matter what comments section you go to, there is always one person with the username “The Voice of Reason” who is spouting all sorts of macho bullshit.

So...what you are saying is...someone who doesn’t like an aspect of a game...MUST still complete it? So like not enjoying the story of a game isn’t a valid reason to stop playing it? Wow that is stupid as hell.

Nothing like copy-pasting the same utterly off-topic non-answer to prove my point: you don’t seem to understand how to relate to other humans.

But what happens if you’re not having fun?

What is hard to believe for me is that you cannot understand that different people have different reasons for either liking or disliking a game.

The term dissonance, however, infers discomfort of a mental or physiological nature. Meaning basically, someone was inclined to stop playing a game because the game makes the player make decisions that directly counters the overall plot narrative and/or morals.

Cards shown. Can someone younger than me reply “OK Boomer”, to this fool?

Let’s just say if this was any kind of real problem, it would have been brought up before millennials got into college and started writing papers.

It’s funny because I tried to play Bioshock after 10 years and the gameplay has not aged well. I put the controller down for that alone.

Didn’t I just explain, in rather clear terms, that I didn’t consider Bioshock fun? It was a dull game with good art design. For a game to be engaging, it’s helpful, but not required, that it’s got a clear design ethos and purpose. Things that run counter to that purpose can make the game less engaging because it’s

The term dissonance, however, infers discomfort of a mental or physiological nature. Meaning basically, someone was inclined to stop playing a game because the game makes the player make decisions that directly counters the overall plot narrative and/or morals.

That’s ridiculous.”

Whatever happened to just playing games because they’re fun?

I mean, as someone who bailed on Bioshock, it has nothing to do with “fragility”, it has to do with the fact that when the game narrative and the game play don’t align it makes it hard to enjoy the game. Why should I play something that’s incredibly un-fun, and clearly can’t commit to its own ideas? Bioshock is a bad

So you’re saying that, because you don’t actually understand the other person’s feelings and have decided to tell a made up story about them, their reasons must be ridiculous and foolish? That’s fucking stupid as hell, man. You get an F in basic empathy.

Fallout 4 is a huge mess that fails to really deliver on any of its narrative promises or ideas. Its trying to be a small intimate personal journey and a large sweeping world changing endeavour all at the same he same time and fails at both. The whole missing child storyline does not gel with the gameplay at all. To

No, what’s ridiculous is claiming a game’s ludonarrative dissonance bothered you so much and made you feel so uncomfortable that you felt you had to stop playing it.

Why?  If you think the way a game tells its store (or fails to do so) makes the game less interesting, why is that not a valid reason to stop playing it?

That’s a really weird thing to call out on Fallout 4 given the actual impetus of the game is to find out who killed your spouse and kidnapped your baby. You’re not really supposed to be improving the life of the people of the Commonwealth, you’re supposed to be trying to find your son.