I’d also be really interested to find out how many of these descriptions were written by women, and a breakdown by age of the writers.
I’d also be really interested to find out how many of these descriptions were written by women, and a breakdown by age of the writers.
I know it’s going to be hard to answer this question because like me you’ve been playing / reviewing PES/FIFA for years, but how do you think NEW players will react to each franchise?
Do you think the training in FIFA is any good?
Oh wow Jason.
As a journalist as well as game developer, I suggest you either delete this comment or apologise to ancha.
Because, journalist to journalist, can you really explain to me what news value this story actually has? What value does this have to your readers?
Developers and Publishers can't win though.
Sims 4 was the least buggy Sims I've ever played at launch, and the new additions were a literal game changer.
The tools Sarkeesian employs to analyse games are from the same toolkit people use to analyse media.
I find it highly ironic that the people behind gamergate claim it's all about Journalism Ethics, and yet they are so against people (and especially women) using the tools to understand ethics and media.
Maybe that's not quite what happened, though. Ask any game developer about the day-one DLC stigma and they'll sigh and shake their heads. See, development on a game will sometimes be finished up to two or three months before the game actually ships. And often, some members of a development team, like designers and…
Only played it for about 30 minutes last night, but so far it runs well on my rig, which is pretty much at the lower range. (I'll post my specs later...)
Once I crank up house building may be another matter though...
Sorry, I have a real problem with this being called concept art.
This is NOT concept art. This is a full model, rendered out of Maya or similar. The coloured image is the full textured model, touched up in photoshop for marketing purposes.
This would take a fair amount of time and cost a fair amount of money to produce…
A common line of thinking among modern video game fans goes something like this: Games have gotten dumber. Simpler. Game developers are sanding off the weird edges, dialing back the stats, making everything controller-friendly and aiming for the lowest common denominator. But if that's true, how do games like…
That sound the girl makes at 01:42 ?
That's the sound I make every time I try to use a mac, too.
I'll take that bet.
In fact, I'll raise it to $50...
Kind of. They have Gameface for their sports titles.
http://www.easports.com/au/gameface
Insane is not a hard trait. Choose the ones which almost go against the game flow, such as kleptomaniac, hydrophobic, unlucky and unflirty, it becomes harder.
Yeah, this is right.
The customisation of the buildings is going to be as extensive and easy to use as demonstrated here. There is a video floating out there all about it.
Who does all the Nraas stuff? They're still kicking about, rolling out updates when the game updates.
Hopefully a new generation of modders will take it up where these others have left off.
Very interesting plan of attack here.
Hopefully this will give usually entitled gamers a real glimpse of how difficult it is to make games.
$15 x 200,000 = $3,000,000
I don't know how much steam take from that, but yeah, saying you can't finish the game or can't afford to live of those sales shows this is a total scam.
This is bad. This is really bad.
This unearthing will unleash a curse of epic proportions on the games industry!
I hope they don't try and play it... their faces will melt like in Raiders of the Lost Ark!
I do a big vague shit every morning.
Also, I've been using the phrase "blood moon" for eclipses of the moon since I was at least 15, so that's over 20 years... No idea where I got the term from though.