After watching this episode, my first thought was... seriously?
After watching this episode, my first thought was... seriously?
I love t-shirts. I have a couple of Tshirt that I know no one in Australia owns, because it was bought online and the website showed where all the T's were shipped (and probably no other aussie is stupid enough to pay 60 UKP when the Aussie dollar was sitting at 40cents... :)
I have a friend who worked as a programmer on some of the Sims2 games for EA, and he told me certain "glitches" were included in the code on purpose, and are only activated if the exe is modified (ie: in pirated copies.)
You still haven't really addressed gamer's biggest concern - which is "so what?"
Why half a person has to die, I'll never know
Yeah, I've wondered about this too.
The Kronic stuff is sold in NZ in "dairies" or corner stores.
Ok, maybe I was being a little too harsh on psychology.
I've known for years that psychology is a sham.
"Aren't Achievements similar to unlocks?"
Why take a good story and ruin the fundamental characters and narrative by using incongruous actors and locations? Why not leave it the fuck alone, and do something NEW?
were the Brits this whiny after WW I and decolonization?
This episode lost it's credibility when they had to go to a high school to get respiration/surgery gear for Carl after passing TWO ambulances, all of which are outfitted for this precise situation.
I had a puppy once that was very naughty (wrecked the clothes on the line), and I was yelling at her so loudly she pissed herself.
Isn't the loss of Daily Active Users due to Facebook re-jigging it's system?
After reading this, I have to wonder if the reason Indie developers can't do well at selling and promoting their product is because they fail at basic economics...
Promoted because Screamadelica is one of the best albums of all time.
errr... GTA: Vice City, not San Andreas... brain failure!
I'll call it - GTA V will have a dubstep channel.
From the link: [www.startribune.com]