foxmcloud555
foxmcloud555
foxmcloud555

System failure rates within the first two years of launch were: 23.7% for the 360, 10.0% for the PS3 and 2.7% for the Wii.

They probably mean the console versions of the games.

Hey, you know what they should have done with the Ouya?

Don't start that shit, the whole "copying" thing is totally meaningless and is a festering breeding ground for shitstorms.

I am so sick of it.

Yeah, damn me for pointing out her videos are pure shit. We should just sit there and let a terrible piece of propaganda be the face of women in games.

The "class of people on XBL" neither in the business of making games, or in the buisness of making poorly thought out, condescending videos posing as the voice of a group all ready ill-accepted in the community.

Anita Sarkeesian has quite possibly done more damage to the perception of women in video games than the entire industry has managed in 30 years.

The most beautiful thing I've ever seen.

Hmm...

Oh my actual christ, is that a non-London based English accent I hear?

You could always buy a PC?

Because it's a free game.

I highly doubt a severely autistic man would start a company with the intention of being a front for a larger corporation who initially rejected his project.

They part-own the IP (The 1st party Creatures Inc. helped fund the initial project in the early 90's), but given that GameFreak are 2nd party, they do not in fact have creative control of games which GameFreak choose to make. During pokemon generations 1 and 2, Miyamoto used to mentor Tajiri which was as close as

"you can play the game with a game pad instead of a Wii Remote or the Playstation Move. "

Games like that tend to be pretty easy. The pacing can often rely on the sensation that you're actually on that adventure, and I think they generally try to avoid disrupting that by having you die that often. It can be hard to gauge what level you should set that difficulty at when you don't want to alienate

Hardcore gamers do not turn off old consoles.

Is it true you pre-open new games to steal the joy of new game smell from customers?

That would be a monumental decision from Microsoft.