foxkelfonne
Shawna Kelfonne
foxkelfonne

“So Mario Maker was really popular, we should do the same thing to Mario Kart”
“OK, but how are you going to handle the background elements and make the tracks interesting?”
“Hold my beer....”

From Sony’s standpoint, it’s really a cost-benefit analysis. If they add in universal backwards compatibility at least for PS1 / PS2, that’s a bunch of work getting an emulator running on the PS5 hardware, for a feature that maybe a small percentage of the userbase might use. Even now, PCSX2 doesn’t have 100%

They’ve made a lot of changes recently to adapt the game to a pandemic situation. They increased spawns for people, increased the distance that you can interact with stops and gyms from, added a remote raid pass to be able to interact with raids from an even longer distance, etc. Anyone releasing an AR game at the

Recent evidence points to aerosols being a major factor in the transmission of COVID-19, and a combination of mask-wearing, and being outdoors where the air is in motion and virus particles are much more diluted in the air is showing to be much safer as far as virus transmission rates than being indoors.

Obviously

Collection of SaGa is pretty much an instant buy for me at that price. The games get better with each one, and SaGa 2 has one of the catchiest battle themes in the world.

I guess I don’t really understand WHY this is being done? Are they trying to just streamline the game for new players? It just feels like this would be like Blizzard deciding to just remove a bunch of early WoW and just starting people off at a recent expansion or something.

Some of the jokes land flat, just because well, comedy is hard, but the game itself is fine. I’m enjoying the actual game parts of it, and I feel like the mix of stage-types fits in with the later games like Battletoads and Double Dragon, which had a stage where you just flew a spaceship around. They’re also

It’s still hard, but it’s doable. I did the first riding level earlier, and it took me a few tries to get it down, but the environment helps telegraph what’s coming up ahead of you, so it’s somewhat more about learning and preparing for what’s coming than just all twitch reflexes.

I feel like someone at Platinum used a monkey’s paw to get to be able to work on a Star Fox game.

I’m hoping for Star Fox Zero because removing the Wii U Gamepad elements might actually make it into a good game.

The presentation and the normal shooting bits of Zero were great. Just everything where the Gamepad was required was absolutely clunky.

FFXIV has a lot of things in place to try to keep older areas populated. From blatant things like having the leveling roulette in the duty finder include every non-cap dungeon (so low level players can find groups for dungeons) , to more subtle things like current crafting recipes requiring materials from older zones,

I mean, that price tag dipped down in the late 90's, as many PS1 games came in at $39.99, and the PS2/GC/Xbox generation routinely had games on par with their PC equivalents at $49.99. It was the jump into the HD generation that brought us back to the $60 price tag.

Dammit.

For a moment I thought maybe WarriOrb was going to be a surprise sequel to Wizorb, but alas, it is not.

It just feels weird to know absolutely nothing about what’s coming in the days ahead. I almost feel like Nintendo is waiting for the Xbox/PS5 release dates so they can drop some big surprise release on the same dates.
There’s no way that Nintendo doesn’t at least have something lined up for the holiday season. 

Sea of Thieves’ biggest problem is that the player base is made of different groups of players that all want different things from the game, and there’s no real way to satisfy them all.

So they add story quests for people that just want to have a good time as a crew online with friends, but then those people complain

I think there’s a few reasons it blew up, really.
One, Nintendo has been extremely quiet on what’s coming soon. With the lack of e3 this year, they’ve done nothing so far to replace it, and Nintendo fans are basically looking for any shred of information they can.

Given that there’s no instruction manuals to pack in anymore, they should just go back to jewel-case sized boxes and bring back the black side-stripe that the PS1 discs had.

I think we should let Ubisoft make the next Star Fox game. The Switch-exclusive content in Starlink was probably the best Star Fox thing to come out in ages, and I think Star Fox could really work as a galaxy-spanning free-roaming adventure.

They just need to add more variety into the gameplay on various worlds.

They could probably put a button on the back of each if needed, but I imagine the “clicking stick” buttons were done to bring the Switch controllers in line with every other console out there to better facilitate ports and cross-development.

Deadzone adjustment might be able to handle it in minor cases, but I know from testing with the calibration screen on the Switch itself, that the worst cases of drift I had were registering as full-on presses to the left, not just slight tilts. Before I did the repair, I had moments in-combat in Xenoblade where Shulk