firedragon400
MegaBlastoise
firedragon400

In a medium where war is glorified on a regular basis, I don’t see depictions of cops changing from the fantasy already present.

As I’ve said elsewhere in the thread, the main story of Inside Out didn’t really work on me. What did work (in proportion to their screen time) was this and the couple of other scenes that suggested Riley and her classmate’s emerging sexualities. I know that sounds kind of pervy given that we are talking about cartoon

The review discussion on this is fascinating. Metacritic is overwhelmingly positive, yet nearly every major site that I regularly read (here, Polygon, Vice, etc.) are kinda thrashing it. Coincidentally, many of those cites have gone away from numerical reviews, so take that as you will.

The problem with “VIOLENCE IS HORRIBLE” in an open-world game with crafting and progression is that inevitably the horror of “that man will bleed so much when I stab him” is replaced with “I bet that dude has six flange bolts and a magazine of 9mm ammunition.” When you create a resource ecology as part of your

“But what if... violence is bad” seems like an empty thesis for any video game built around committing violence with few or no alternatives, and yet this seems to happen over and over.

Wow... I don’t think I’ve ever had my enthusiasm for a game quashed so quickly by a review before.

Ugh, stuff like this bugs me to no end.

I really wonder why revenge stories are so popular in games and movies, because the whole theme seems inherently unrelatable.

Yeah, what’s happening in Canada right now is *EXACTLY* as bad as what’s happening in the US.

At least you’re not a generic, delusional fucking American.

Everything in The Last of Us II takes work. Every weapon reload, killing blow, and crafted item takes time and button presses. At times the game is painfully slow; even in the most action-packed sections you put in effort to move things forward.

Isn’t Canadian police beating the shit out of protesters right now? Don’t they have a history of just fucking brutalizing indigenous people and their culture to shreds?

So exactly what I thought it would be, dreaded would be, and now won’t play.

Honestly TLoU’s story ended so perfectly bittersweet that I feel like any sort of continuation wouldn’t do it justice. The only thing I could think of would be an entirely new set of characters unconnected to anyone from the first game. It’s just not the kind of story that was begging for a sequel.

Wow. That’s honestly a surprisingly scathing review. Out of all of the big gaming journalism titans I would have never expected to read something like this on Kotaku.

I mean, it’s better than “Spider-Man 2" or “Project Athia,” but still.

Rank the worstness:

Activision needs to start subsidizing of my Comcast bill if they are going to use 1/10th of my data cap every time they update....

There’s only one guest star that absolutely needs to show up and that is Brett Dalton.

Sidelining Fitz in a final season that only has 13 episodes feels like a waste. It’s the final season, I would’ve preferred seeing as much of everyone as possible and make it count.

They already have a Galaga cabinet.