I think you’re not really reading this right. “Still recognizing its flaws” is not the same as saying something “is synonymous with” its flaws.
I think you’re not really reading this right. “Still recognizing its flaws” is not the same as saying something “is synonymous with” its flaws.
If you think the Nintendo’s games and achievements in the industry will have anywhere near the same amount of pages in the history books as “lol they did voice chat weird that one time” then you’re frankly delusional.
No, that’s only a loud minority of people who think about that stuff whenever they see Nintendo. For the vast majority of everyone else, what they do well vastly overshadows any of that. And why wouldn’t it? We’re here for games. If you let the “name of the WiiU” take priority in your mind over some of the best games…
Anti-vaxxers are almost directly responsible for child deaths. Their speech should be restricted just like a children’s book writer trying to convince Australian children that “spiders are friends”.
In the past, Nintendo has been synonymous with baffling business decisions and out-of-touch thinking.
The original still looks great to me, in fact I think the high resolution of the remaster feels at odds with the simplistic retro CG-ness of its units and buildings.
Anyone who needs to be reminded of that hasn’t kept up with Lego at all.
Anyone who needs to be reminded of that hasn’t kept up with Lego at all.
Is that supposed to be a rhetorical question? It’s not an FPS. And and even if you were to classify it like that, the first one already had more creativity than the entire multiplayer FPS genre had managed in the past 20 years, so if the sequel doesn’t completely turn the (still novel) concept on its head, that’s OK,…
The mark of true greatness in both of them is clear.
Splatoon 2 isn’t on the Wii U. Splatoon 1 is pretty much “over” now that there are no more splatfests.
LOL I’m sorry, did you actually have that in your head all this time? That I thought TR was a console exclusive? Well that’s embarrassing for you.
The music thing was par for the course for PC ports. If you “clearly” were a PC gamer you’d know all about the shit you had to put up with, lol.
320x240 was what was still very average for a PC game and what most console games would almost exclusively run at until five years later when the next gen started. And, again, I’ll keep repeating myself: Tomb Raider was made for consoles, not PC. No music. Dev didn’t give a shit.
At the time it was certainly considered high resolution, and it was higher than intended for the game. Also you keep ignoring that the PC port was missing most of the music. It wasn’t a good version.
Hahaha I guess if you didn’t have the music in the first place you don’t know what you’re missing.
apparently he was very concerned with said conversation going public. That’s pretty shady if you ask me.
Just goes to show how immaculately clean the Japanese are I guess. Their streets look like something out of a videogame at a glance.
Wait, I thought you were someone replying to my conversation with that other guy. I blame Kinja. There’s literally no way to know what the parent of a comment is.
You can’t just go and say “it was a terrible console” with absolutely nothing to back it up. It had great games, it was quality hardware, the off-TV play was brilliant, it was just terribly named, terribly timed, and not supported when it needed it most.
The hell you talking about? 3rd party games are precisely the advantage that other consoles don’t have anymore if you take the existence of the PC into account. That’s why they should go 3rd party before Nintendo ever does.