evil13rt01
Evil13RT
evil13rt01

If its just a character named "Robin" then its not much of a memorial. At the same time they have to be careful about respecting the families wishes and not going too far just because fans want something.
They'll probably find some subtle way to manage it.

The end product is supposed to have first person and ship combat, as well as racing and dozens of other things. So if they build each part separately and then tie it all together, they get stuff to the backers sooner.
Showing progress generates more backers, which means money and more progress to show.

I'm gonna need me one of them racing ships now.

That is what the FBI statistics, and rising sales of guns, suggest.

While I'm a big supporter of gun rights, I think its simplistic to say more guns == less crime (even tho thats what the data suggests).

Its paradigm shifting in the way characters move and interact with vehicles, but next they need to dig more into the universes lore and expand on the game types.

So when do we get to start biatching about all of sonys exclusives that are actually exclusive?

They've been sticking Gawker and Jezebel links into unrelated streams for ages.
When I see them I don't click on them just to complain.

So if I've got this right: People who are fans of consoles (which live and die by their exclusive titles) are pissed that a console is getting an exclusive title.
Yet for some reason I'm not feeling any sympathy.

Live by the sword...

Seems like its standing out by doing what others have offered for a while now.
They need to expand outside the normal bounds of a shooter and I'm not really seeing a drastic move in that direction.

We've got a bunch of air assets still sitting while the region is going to hell.
It feels like we should be doing more, at least from the humanitarian side of things.

People get attached to things. They also like the idea of getting an early start. Whether or not its got a habituation system built in isn't relevant to the fact that people did invest time in it, so dangling a reward for their investment in front of them is an incentive.

Open betas themselves aren't common (especially

That's one kind of incentive, but there's another that goes: "You've put so much work into this and you just need five more points/gems/game bucks/credits to unlock new thing. So pick up where you left off unlocking all things!".

The crux of the matter is that neither publishers nor their shareholders are actually into games. They can only speculate by past performance or random guessing. They have no first hand knowledge of what their properties are worth.

Probably because it was just a demo level, so you'd have something to play without giving away the real meat.

To be fair, it would have been a nice gesture to the beta players. An incentive to return and continue what they started. I suspect there's alot of story changes and other tweaking to exp gain that would have made it problematic tho.

Some companies run their beta just to test the hardware (because the weakest link

Hmm... yea, gonna need one of those.

It was a tossup between the environment and the music for me (altho that's really one and the same).

The gameplay like like halo crossed with COD. Nothing wrong with that, but it was fairly average.
Gameplay on an open world Bungie scene tho, that's what's amazing.

My floating islands look nothing like this :(

Then why not figure out what's wrong with the test equipment and try again?