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To a less overt extent this happens in a lot of other fields. I’ve been in design for about 15yrs now. My first job was at an up and coming firm; at the time most of the staff looked average, not ugly, not models. As the firm got more cachet and as people naturally left, the principal of the firm would replace them

Thanks mean Joe Greene!

I get that you’re running on rooftops which is somewhere people don’t usually go but I wish the environment didn’t seem so empty. If faith can get on rooftops pretty easily it stands to reason that there’d be a few more people on them as well. In any case I loved the first game and am looking forward to this one.

I actually envy the games industry; this has been standard practice in design, architecture (which is the field i’m in) and fashion forever. It seems that there are enough eyes on it within video game creation and enough games journalists willing to shine a light on it that it may actually change within the field of

Good article which speaks to my own experiences growing up. I never read PM/IF but I’m definitely familiar with issues of identity and how playing up or down playing one’s browness could be useful as a defense mechanism. In fact your whole narrative resonates with me (single Caribbean mother; growing up a smart child

Even though it plays as a shooter it really feels more like a shmup to me.

Just going to leave this here:

A bit of promotion for a designer friend but I’ve always loved this Alias mask based on gravity rush:

Insurance premiums in Gotham must be ridiculous.

A friend of mine is working on a bloodborne cosplay. Got him one of these to go with it for his birthday. Bloodborne saw hunter badge in polished brass:

Underdog in the streets, Empire between the sheets!

I'm 5'7" and I've dated women taller than me and women shorter than me. Heck, so long as they don't mind dating me, why should I mind?

Oh! I totally misunderstood. In that case, I completely agree. It could do with different environments. I think the game could support slightly longer levels if the controls were tightened up a bit. It might just be me sucking at it but I found the hit detection to be spotty, especially when it came to melee attacks.

Loved the original GTA (1&2 and the London expansion), also chinatown wars. There's something intimately visceral about the carnage in Hotline Miami that I think might be lost by opening it up to car chases and cops etc. As much as it borrows from GTA and the 8bit top down genre as a whole I can't really imagine it

Great article. Loved, loved, loved gravity rush. Hoping for a sequel. As fun as it was some of the mechanics could have used a tweak or two. Heck I loved the game so much I tried my hand at making an Alias costume: