endg4mer
ENDG4MER
endg4mer

Look, I respect the hell out of Bungie and really enjoyed Destiny 2 at launch, but I’ve also watched them struggle and make constant “it’ll get better” promises, which led directly into huge amounts of disrespect for players’ time (substats on rare gear that couldn’t—at the time—be re-rolled, far more emphasis placed

“they pay us to shill, not proofread”

“they pay us to shill, not proofread”

I blame that on Square Enix's legendary ability to micromanage games into the ground.

A strawman would be making equivalent comparisons between two unrelated and unequal things as a means of making one seem as bad as the other. I used a simile to demonstrate the ludicrousness of your stance, and as both subjects remained the same in terms of position and dynamic, it is not a strawman.

It’s called “simile”, and you demonstrated an ignorance of the parallels. It’s not my fault that you can’t see it. I’ll spell it out for you so you can grasp it.

Exhibit a: “Hasbro is just trying to profit off of D&D, which is what these smaller creators are also doing.”

I had a blast with Nioh 2, so I’m looking forward to this one. Team Ninja has shown they can emulate the Souls gameplay style without just relying on the tired “Souls is hard!” trope and calling it a day.

No argument then? Noted.

You’re late by five hours, that was already corrected. Read replies, it wasn’t even in the greys.

“Murder should be okay for this guy because other people do it with less resources.”

Sadly I play lots of co-op games with a close-knit group of friends and my boyfriend, so I have to deal with this stuff. Def prefer GOG for anything single-player, but I'd really like something like it for multi, too.

Guess it’s a good thing I don’t care for these overproduced AAA games.

Ah, consider me corrected then. Even so, upholding your contract with your fans still stands, as does the rest of my argument.

Not being required doesn’t make something DRM-free, especially when the norm is to lock multiplayer functions behind it. That makes it de facto, and every multiplayer GOG game I’ve personally ever played outside of Raft (that wasn’t local multiplayer) has locked those functions beyond associating a purchase with GOG’s

Your argument might make sense if Hasbro had owned D&D at the time the OGL was penned. When you make a contract in good faith, it falls to you to maintain that contract and thus that good faith. Scooping up a brand and then demanding changes so you (the ones who specifically did NOT make the game) can make more money

Even GOG isn’t truly DRM-free to my knowledge; the last time I checked (which was admittedly years ago), you couldn’t play online multiplayer in their games without the games being connected to the GOG client. Maybe this changed since then.

Alright, so it’s misleading because your argument applies to... less than 1% of games on the platform.

What a lot of people forget is that Steam itself is a DRM. That’s why you can’t archive the games on it; they don’t work without Steam (or cracked executables/Steam emulators).

Mr. Miyamoto’s Mario Megacorp Mention Makes Man Moan Maniacally

I’m going to guess very, VERY few, considering that literally every publication I’ve ever read introducing the game went out of its way to compare the game to its Souls predecessors. That’s not being duped, that’s making a spectacular failure on a spot check.

There was a pretty big indicator explained to you through dialogue (admittedly easily missed); Sites of Grace near particular story objectives will point in the direction of the next Site of Grace that leads to it, through a golden trail that arcs from the Grace itself. The line telling you about this is mentioned