ejs2000
ejs2000
ejs2000

I'm shocked that in this article and in all these comments there's only one reference to Prometheus, since this question is one of the main themes hammered at ham-fistedly in the movie. io9, you use a photo from Mars Attacks and not the still of Space Engineer Jesus seeding Iceland with life? You must be wanting to

If you're past the point of when you go into those dungeons with the Companions Farkas and Aela, then you're past the point where your follower is automatically dismissed, sorry. I don't know if there are any other quests besides those two that do the same... Maybe the Daedric quest in Dawnstar? And there's one where

There are some quests that automatically dismiss your followers, like the Companion storyline and the one that starts in the Hall of the Dead in Markarth. Have you tried any of those?

I am not certain, but I think the #3 means that he is the third one in this chart, not which selectman he is in his town. I assume that since the three numbered "psychotic town selectmen" in this chart are from three different towns.

Yeah, with the right research-discovered tonics you can stay invisible until someone walks by, then run up super-fast and smash them dead with one blow of the wrench. And get health back for doing it, IIRC. It was cheap but fun!

I played all the way through Shadow of the Colossus without ever realizing you could use the light beam on your sword to find the Colossi's weak spots. Mostly I would just climb them and search around for spots.

I'm a huge fan of Metric, and here's a gaming tie-in:

I don't see how that photo is supporting your argument that perky goths are a bad thing.

Not just you. I saw it in the theater!

The ASHPD doesn't *only* work on moon rock paint. (It's doubtful the non-testing areas of the labs would have been painted with the incredibly expensive paint for no reason, and Cave doesn't mention getting moon rocks until a recording from the '80s, while the old Aperture labs start in like 1958.)

Me too! Or maybe a convertible El Camino. (Not joking.)

That episode was in 2011, this article is from 2009. But I was just going to post the same thing.

Not to mention that he was run over by a truck because he was invisible. And was still invisible after he died.

"Or is it as banal as thinking the twenty first century has many challenges, therefore we need the special skill sets only psychopaths have, as though they're some sort of ASPD version of the A-Team."

"And assuming that each of these beacons is dependent on signals from the last to keep from straying off course, then if there's even one break in the chain, the entire system could go down."

"Reimagining Snow White has become something of a national pastime in the States over the past year, with Mirror, Mirror coming out in theaters a few months ago and Once Upon a Time doing quite well on television."

Nope. In NV the concept of karma has been replaced by reputation with different factions. If you do nice things for (for example) the NCR faction, people affiliated with the NCR will like you even if you're otherwise a bastard. But their enemies will hate you. In fact, you can dress in the outfit of a faction to fool

It's funny, because that helmet was on the cover and in all the advertising, I thought it was going to be the top-of-the-line helmet that you only get once you're at maximum power or whatever. I was pleasantly surprised to find that it's actually one of the chintziest helmets in the game and you find it right away, so

Though if you'll notice, in Fallout: New Vegas karma has almost no effect whatsoever. The only two times it comes into play is that (1) one companion will leave you if you're too evil and (2) one evil NPC won't give you a quest if you're too good.

I get the feeling that people who want a video game version of the Road are actually saying they want a video game that embodies the emotional content and hardscrabble existence of the Road. Those are difficult things to translate into a game, and even if you could, the game might be too depressing to play.