ejs2000
ejs2000
ejs2000

I'm hoping that they're hitting the formula hard now so that they'll have a solid baseline from which to play variations on the theme later. I'm reminded of Dollhouse, how the first six episodes were "doll assignment of the week" and then things got seriously twisted. Of course that's not an example you want to

Funny thing is, this show seemed to make the same mistake that No Country For Old Men made regarding captive bolt pistols and locks: If you punch out the cylinder of the lock, the bolt of the lock is still in the same position, inserted into the doorframe. The door is not automatically unlocked; you still have to

I believe the actual keys used to open Alcatraz's cell doors look just like that in real life, and that's what we saw in the flashback. The keys that the 63's are collecting are apparently fancy advanced technology keys used to open the secret hatch, which were made to look like normal Alcatraz keys.

Yeah, but she's got a sweet car!...?

Yes, the thing with cop lady is that she has to be the baseline normal person to identify with while everyone else has an interesting deviation or quirk. So by comparison it makes her boring at worst, a cipher at best. But if all goes well, as the show gets comfortable in its own skin her character will gain dimension

Don't you mean the other 42 references?

I like to give a new show a few episodes before deciding whether I like it or not, but the match scene in solitary confinement makes me think I'll like this show. The inmate-of-the-week premise seems like it may get monotonous, but as long as they keep inserting inspired scenes like that, things should stay

Yeah, I want to see how the 63's react to Bay to Breakers, Critical Mass, the Sisters of Perpetual Indulgence, or Frank Chu. Also I want to go to that mysterious amusement park with a Ferris wheel that I've somehow missed so far.

Thanks for the link, that was interesting. Though it seems they're using people-per-room and people-per-bed as stand-ins for poverty and poor hygiene, rather than positing that growth is limited by available space. Also, I enjoyed the fact that the article was written in 1972 and in the second-to-last paragraph the

Have you a source for the theory that humans who live in smaller houses don't grow as tall?

Over the years I have purchased Silent Hill, Silent Hill 2, Silent Hill 3, Silent Hill 4: The Room, and Silent Hill Homecoming.

Put me down as another vote in the "Enjoyed DA2" column. And I also greatly enjoyed DA:O. I liked DA2's change in scope— Why does every game have to be about saving the world? It was nice to have one that's just about saving one city, and your friends.

Thanks!! Hilarious yet tragic.

I did a limited amount of googling and youtube searching but nothing definitive came up... Got any more info? I'd be interested to hear this.

That's interesting about the title... I was always curious what a second season would have been like, because if the invasion didn't progress, it would get monotonous, and if the invasion did progress, the show would change precipitously. Interesting to theorize that they were so into the change, they would even

Yes! I just posted about this myself...

I was pretty partial to Threshold, a show that came out at the same time as Surface and sputtered out at the same time as well. Cast included Carla Gugino, Brent Spiner, Charles S. Dutton, and Peter Dinklage! Had an interesting approach to the classic alien invasion plotline, in which a mysterious psychic/audio signal

Love that show!

I would love more detail in the journals. I've been playing for some 200 hours now, so when I see a quest in my list from 190 hours ago that just says "Talk to Jorndiel about Smaughfahr," I'm all, what is this about again? Fortunately, though, I can just follow the arrow...

What time zone are you in? I've never done co-op and the friend I was going to do it with flaked. I'm in California and work full-time, so it would have to be after 8 pm Pacific Time...