dsnake1
Dsnake1
dsnake1

Except it's in Marvel's best interest to introduce new characters in the comics before the movies. It's not like RDJ and Chris Hemsworth will do marvel for the rest of their careers at a low price. They'll need new heroes and the comics are the birthing ground for that.

The thing is, with a proper marketing campaign and a $60 price tag (people seem to think things that cost more are worth more) as well as a physical release, it could have been the game of the year back in 2013 when it launched. It's super fun. And I don't even want it handed to me up front, just give me a game that

Agreed. They are trying to make money through microtransactions. I would personally prefer to pay $60 and be able to unlock everything in a reasonable amount of time.

Yes. I can't believe I totally brain-farted that hard. I think I left a streak. Holy crap.

The missions definitely aren't easy, and nearly impossible by yourself. With a friend or two and good communication, I've normally been able to stomp these things when they hit daily heroic mission the first or second time through.

The only time anyone has been able to buy 36 light gear is exotics at Xur, which only one at a time can be equipped, and the most recent Iron Banner which had 36 light gloves and boots.

Well, daily story missions are probably the biggest thing about the story. And people who grind that level on the moon with the big doors. I do that for some things.

Agreed on the missing fun part. Obviously the most important. I would have even been more okay with everything had clan support been more integrated in the game. I don't find raiding a whole lot of fun in WoW (at least once we've cleared the raid as a guild), but I love doing the stuff because it's with my friends.

Got me there. Didn't realize DA:I was so early. And I just looked up Wonderful 101. Never heard of it before. Is it worth checking out? The scores look good, but yeah.

I have a Hawkmoon, but I got it from the bounty, which supposedly have a 2% chance of dropping each time you turn in a bounty. I don't know if the number is correct (although I've pulled four exotic bounties so far), but on top of that, Xur sold it one weekend as well.

I can't think of a game that had a full review posted more than 48 hours before release.

I've had a couple.

1) I had a guy come in, probably 18-20, tell me GTA V for the PS4 was launching on a Friday in August 2014. He was so adamant he went to my supervisor, and then to the general manager of the store. And when we showed him online the correct release date, he threw a promotional cardboard display and

I can actually get behind these in a general sense. Of course, there are straight up exceptions to each and every once, but as a whole, I can't say any of that is downright bad.

Yeah. Sorry about the misguided frustration. I knew deep down it wasn't all on the devs shoulders, but the development team as a whole seemed to drop the ball. Someone should either take the blame or work on fixing it. Just my opinion

I want a Daxter Sonymiibo

Worst thing is it would have been sold out in roughly 35 minutes. Not much help

The reason Bungie probably used to be so great is they were an amazing cohesive team. When half the group left for 343 (or whatever amount), they lost their cohesiveness.

If it's buried in the code, it should have been the thought originally and never been an issue. If they had coded the game for choices, even if they didn't plan on ever activating them, it wouldn't have caused a problem. It's called thinking ahead and you'd think a room full of devs would have done that.

They probably receive thousands of tweets a day. No way they can read every one of them.

Exactly. Add to it that standard power cables are not in-wall certified and it becomes an expensive and time consuming activity. Hopefully I eventually end up building and my electrician will do all of that for me. you know...after I win the lottery.