drwinkles
DrWinkles
drwinkles

I'm actually in favor of keeping physical and digital games at the same price by adressing the game as content. Besides, are you implying manufacturing a cheap piece of plastic to put in a box and ship it with millions of other pieces o plastic in boxes is cheaper than setting, formatting and maintaining a huge server

You don't buy the ridiculous number of product to get the coins, dumbass

Now playing

GameXplain talked about it. On their words, the game looks really cool. No downgrade from the Wii Version. It ran well and the frame-rate was stable. They mentioned the 3D and the touch screen weren't that big. Other than moving the map and characters stats window to the second screen, the game is very much a port.

Here

I'm left handed and I've played Kid Icarus Uprising with a Circle Pad Pro. You can't configure the buttons layout, but the right pad emulated the function of the left one

I myself would gladly have more games in anything but American English. Nothing bad with it, but is just everywhere that is getting boring

Actually Agniratha holded the last timed sidequests of the game, and none of them are relevant to the world dynamics. No one dies, disappears, moves or forms bonds with another on them.

Almost all timed Sidequests expire after the events of Mechonis Core. It is obvious why, specially on Alcamoth. So basically, if you

Dude, all of Alcamoth Sidequest (except one) were marked, and those are 55...(a bit over 10%. Huh, you weren't that far off,sorry). Still, 55. And I've done them all...twice

Dude, all of Alcamoth Sidequest (except one) were marked, and those are 55...(a bit over 10%. Huh, you weren't that far off). Still, 55. And I've done them all...twice

Dude, all of Alcamoth Sidequest (except one) were marked, and those are 55...(a bit over 10%. Huh, you weren't that far off). Still, 55. And I've done them all...twice

I like those faces and the art style of Monolith in general.

But I guess you are just not...feeling it

I didn't like the English voices at first, but they grew on me.

Also there is no point in not knowing what the victory phrases are saying.

Rein: "You can't spell rainbow without Reyn, baby"
Melia: "Dunban, I think you need to talk to Reyn"
Dunban: "No. Lets pretend it didn't happen"

If it was, they wouldn't put it in the American trailer. The game appears to be scheduled for an international release.

It may be weird but I'm more concerned if the English voices will be handed by the same studio. I loved Xenoblade with british voices

Hope they also releases it on the eShop (maybe the buy one get the other free treatment). That game looks encredible on the WiiU. Been a month since I started playing it almost exclusivly

Remember is a scaled look of a really small screen. I assure that game is anything but ugly

America gets a "balloon", Europe and Japan a 1:1 Falchion Replica. Damn I laughed but is true

Is not about its relevance, but its size.

America is the biggest market out there, and producing for it is the most taxing. Getting units ready for it takes more time than any other.

If we are talking about the New 3DS, getting enough units for a Global release would've take them till their last release date. But by

Prime Hunters remastered with Online Multiplayer, for New 3Ds.
Thats my dream

Aah, the early Direct were such a weird awkward experience full of strange pauses.

Now they are this big cinematic experience, but one just longs for Iwata's emotionless stare at the camera between games

A friend who studies animation once told me that water and fire are the biggest pain you could find. The first because all the physics interactions it demands can pretty much destroy your High End machine in an instant. The second because it doesn't follow patterns, figures or even have a body to work from, plus its