drsensible3
DrSensible3
drsensible3

I could just never get into this series, which is a shame for me because I am in love with just about everything Roosterteeth does. It did seem to me that maybe RvB may have suffered a bit in regards to fight scenes because of pulling resources like Monty off so he could work on this, but I don't have any proof that

It seems like CoD is suffering in the same rut that blockbuster movies have been for the last couple decades: everything has to be for the fate of the entire world. Why not just pick a region of the world, set a pretty standard (this person/group is doing something bad, let's stop them) and focus on that. Small

Like City Slickers 3: The path to Mordor! That actually sounds like a fun thing to do, pick a point on the opposite side of the map and see how many of the "herd" you can get there. I'll have to give it a shot!

Yeah, I have fun with it, but you've got to be flexible. I was burning through Uruks until I decided that when I sent my men into battle against certain Uruks, they were always going to end up on the executioners block. For the longest time I would let my men die (figuring that they were weak enough to get into that

I'm a huge fan of the overpowered feeling you get in the end game. Sure, sometimes a challenge is nice, but that's why I've made my own "Sith" game. I get an Uruk/Orc under my control, pit them against opponents of equal or greater power, and if they live I start working on an apprentice for them. If they don't live,

This is kind of annoying, especially for paid DLC, but I think it's actually going to hurt Bungie more than us Xboxers. Take, for example, GTA5 Online: They continue to release content... but there is nothing really there for anybody. Some new races, vehicles, weapons... they're worth an hour or so every month or two

The most interesting thing I discovered was how far Bungie's lack of effort actually went. In the lower right hand corner (for those who have not seen it yet) there is a "Destiny Credits" destination. After clicking on it, you'd think you'd see the credits (obviously you have to finish the game first) but it just

I get that the Batman games are popular, but they didn't exactly create their combat system all on their own. When I played those games I got flashbacks to some of the Spider-man franchise games (even the ones on PS1, which were amazing!) that had a lot of the same mechanics. I think Spidey's head would flash rather

I had a particularly interesting version of this, where my Orc foe (Naug the Slippery) and I were locked in an eternal struggle like Lazarus in Star Trek's "The Alternative Factor". I had killed the guy 4-5 times, but lost just as many times. The thing was... he never gained in power.

This game can be so frustrating with these captains sometimes! My very first game, right after I got through with the tutorial and was finally able to hit the world, the first guy I met was a captain. Then another captain showed up in the middle of the fight. I was able to scare off the first captain when a third

I finally encountered one like that when I went up against my first warchief. Though I had taken out all the bodyguards (or so I thought, one guy I've "supposedly" killed 5 times came back) he was the 4th Captain to join the fight (thats right, I got 3 random captain who were not bodyguards who joined up). Anywho,

You, sir, clearly have not played GTA V. The drop system in Destiny is harsh, but not impossible. Rockstar has made GTA into a system where the only real in-game money you can get is from their purchasable cards. When a top paying mission pays at most $15,000 at its hardest level once and each subsequent

I think that you missed a big one here, and I think its key for Microsoft's future strategy. Steve (or some other Minecraft aspect) is going to be their Mario.

Nintendo has had some decent games over the years, but the Wii and WiiU are not selling consoles so people can get the next Miiverse game. People want

No, you're absolutely correct and I wasn't looking at it from that angle. For one, the signs of a female who is sexually aroused are not as evident as a male, so that would avoid at least that awkward conversation. Women are not as overtly lusty as men in other aspects as well, so it may generally not be a problem.

Doesn't that already happen? Let's be honest here, women have frequently taken gay men into the back rooms because they don't feel they're being lusted after when they are in their underoos. Furthermore transvestites (who are not always gay) go right on into the ladies/mens rooms with a rare complaint because they

Everything you just said, repeated forever. The author of this article doesn't understand the issue at hand, and just wants to just on a segregation bandwagon. It is both ignorant and offensive. Thank you for expressing those thoughts in a more intelligent manner than I would have been capable of!

One of the big reasons I got out of CoD was the killstreak and weapon attachments got to be too much. CoD4, in my opinion, was a brilliantly balanced and executed game. 3 kill streak options available for everyone (and could be effective or basically useless depending on the map) and the attachments were limited to

Can we just be reasonable for a few moments? Superhero-style comic books are about people with powers fighting. Women who fight are a limited commodity, and those who can beat men who fight are an even more rare. This isn't about equal representation, this is about male (in our species) having evolved to battle