drmaddock
DRMaddock
drmaddock

The problem isn't that gamers don't seem to get the system; they understand it just fine. The real death stroke is that the average joe doesn't understand the system. Almost a year later, people still walk into GameStop every day and ask if the Wii U is the new handheld version of the Wii. They don't get that it's an

At E3 they made it seem to me like Season 2 was going to be launching late this year. They told me they were "father along than I expected".

Avoiding Indy vibes would be impossible, I mean, anything with an archaeologist and mysterious discoveries is going to be compared to Indiana Jones. Warehouse 13 gets compared to IJ on TV.com and they aren't even remotely similar (aside from the warehouse).

I bet the Kinect on the One will have a different plug that pulls in juice via the system (not USB) while they'll be designing one for the PC that has a separate power plug and a USB port. They probably didn't have the design ready for the PC, and this gives them time to also make software for the system as well.

Warchant.

It was def pre-alpha, but the decision for only one building to be 100% destructible was design choice, so it's not something they'll add to later on.

This was the weirdest thing I saw at E3, bar none. I dunno if you can see it in the video, but this room is actually behind a glass wall and a bunch of people stood on the other side and stared into the tiny little room, listening as they piped the audio out through speakers to the crowd. It was creepy.

Commander mode looked pretty system demanding. You could zoom in all the way and see people running around. At the booth, they had it playing on a really beefy tablet.

You obviously haven't played Dino D-Day. It's CoD, but one team is Nazis that ride dinosaurs.

I interviewed Eric Odeldahl, Lead Designer, for my site Lens of Truth, at the booth and he confirmed that: A) the building destruction is dynamic and will look different each time and B) only a single building on the map is 100% destructible. In this map, it's the central tower. He claimed that it was because making

It's kinda strange. Before seeing this at E3 I had the EXACT same opinion as everyone on this board thinking that it was basically Call of Duty with robots. So did pretty much everyone I talked to at the show. But for the sake of coverage I saw everything at the EA booth, and this was the thing that blew me away the

I had such a great time with this game. I didn't really experience any major bugs and I always killed people too fast to be distracted by the bad AI (except for one fight in the final level. Second to last boss). I loved the story, got super into who I was helping (Albatross all the way!) and really got involved in

They did have a demo. It was a 45 minute demo that the devs played for the media, but it wasn't hands on so, sadly, it doesn't qualify. It was my personal favorite of the show (Titanfall a close second), even if it did literally melt the computer they were showing it on (seriously, they had to bring a new computer

Hydrophobic sprays. My roommate was working on that stuff back in grad school. His was... much less of a spray.

That was mostly me having a terrible typo and thinking of the band instead of the game. Yes, I meant Unwound Future.

Somebody has been playing A Wonderful Life.

I figured the One seemed like more of the sports gamer's system to begin with. The snap apps for fantasy football really sold the idea of being able to keep track of your sports while doing just about anything, and you can watch multiple channels at a time. That just screams sports to me.

You always attract the most attention screaming from the shadow of the drama.

The demo they showed at E3 made it seem far, far more powerful than 10x. They had this NASA program simulating about 30k stars, and when they kicked on their cloud, it went up to ~470k stars, which is about 15x more in terms of base physical quantity, but far more in terms of calculations for the system.

I'm not saying that E3 is awesome or gaming culture in general is great, I'm saying I'm tired of people shaming gamers and saying they can do better when this is clearly a societal problem and not simply a result of gamers. Half the offenders listed only worked in the gaming industry and may not have been gamers at