dreadguacamole--disqus
dreadguacamole
dreadguacamole--disqus

I didn't actually dislike 13, but the linearity of the game kinda killed it for me (the combat system is fine, really!). By the time it stops being a JRPG version of Call of Duty, it's too little, to late (and it returns to corridors for the last stretch). As an experience… I do think the basic plot has its good bits,

I realize this is not your point, but it looked pretty incredible when it first came out - those CGI cutscenes were stunning back then, and the way they integrated with the gameplay was revolutionary at the time. The rest… well, there was better stuff out there, but it was good enough.
 People usually cut a game some

The innocents is great, as is The Haunting. But I'll champion (as I always end up doing) The Changeling - The scene when they finally show what's making that pounding noise gets me every time.
 The Devil's backbone is probably my second favorite, but it feels a bit out of place next to these movies.

Even if I hated their music (and I don't) I'd find it pretty hard to hate on the guy - some of his responses are solid gold. Good interview.

Didn't Stephen King write a whole book about those?

Some actual, geographic boundaries were often marked with physical objects - large rocks and the like. I've always thought that's where that particular phrase comes from; people from one country surreptitiously pushing those rocks further out, ninja-ing territory out of their neighbors.
 Am I right? No idea! a fairly

Bad Taste is really, really good for what it is (and yeah, the movie title says it all) - please don't lump it with last two turds.

Agreed. It also corrected my pronunciation of the title…

You know, those smurfs on the picture up there look like they're (very poorly) made out of clay.

I may be completely misremembering this, but wasn't it on the pilot episode where some aliens steal the lungs from some crewmembers? they're left there, choking like fish out of water until the doctor implants holographic lungs on them?
 Now that I type it, it sounds even sillier than I remember. I watched them in

Great article, but there is something seriously wrong with that picture up top - it looks like the Hounds of Tindalos are going to pounce at me from behind that Laurel & Hardy box…

I wouldn't say Halo was revolutionary, exactly - but I think I get what you're saying.
 There's been loads of evolutionary changes in gaming lately, but few revolutionary ones. Halo, which you mention above, had a bunch of evolutionary changes that, when factored in with the game's quality, were revolutionary because

Bollocks. I know it's the same designer, but the game styles couldn't be more different - they're different genres, dammit!
 What they're gauging is not whether there's interest in BG&E2, it's if there are enough Ancel fanboys to guarantee at least a base profit. What a crappy thing to do.

I would have loved, loved, loved Fuel to be even a decent racing game. As it is, I still boot it up every now and then and drive around a bit in it, loving the exploration… then I get into one of the races and get disappointed again.

I haven't played it yet, but from the sounds of it they're still experimenting and adding new things - so the process is not complete yet…

Yeah, that comparison really doesn't fly. The games are very self aware, and gloriously goofy. Not something you could ever say of Boondock Saints.

I got to disagree there. There's a huge quality jump from 2 to 3 - Saint's Row 2 is a game I really wanted to like, but in the end I gave up on.
 Most of the people I know that love it go into it without knowing what they're getting into; for example, I knew all about the septic truck missions, so by the time I got to

No, it's more similar to GTA4 - just the city (at least as far as I've played).
 It feels a *lot* more varied, due to the sheer batshit variety in the missions; a few of them take place outside of the city, too.