I’ve listened to music for the DQ games from IV to IX, and now XI and, frankly, I just don’t see what’s wrong with it. Much like the games themselves, the music seems uniquely oldschool, and that’s it’s charm.
I’ve listened to music for the DQ games from IV to IX, and now XI and, frankly, I just don’t see what’s wrong with it. Much like the games themselves, the music seems uniquely oldschool, and that’s it’s charm.
Every once in awhile, Kotaku rolls out an article that just makes me scratch my head, and “I don’t like the music in a two year old videogame” is that article today. Was there really nothing more interesting to cover?
I love the undertone of moral panic in this post. Am I supposed to be outraged about adults spending money on dumb cartoon sex games?
Is it really a moral high ground when there is nothing moral about the stance? Like it’s not the 1950's, I think most people realize porn is a normal thing and that sex sells and have become comfortable in that reality.
“I’ve yet to see a game that more specifically caters to the sexual desires of, say, straight women or LGBTQ folks achieving a similar level of mainstream success”
Honestly, I just don’t see it. The whole thing feels more like a confirmation bias driven hot take than an actual observation.
There are WAAAAAAAAAAY too many differences when compared to the similarities to make it feel like an actual reproduction of Outset Island.
I appreciate your review and feel like people are coming off heavy handed with their responses, so I’m going to try and be as respectable as I can with mine.
You should really watch someone else play it then, because it is 100% “modernized” for a Metroidvania. What do you think is needed for it to be so? What would make it “modern”?
I am, at once, both intrigued and in complete disagreement on why you consider the term Metroidvania, a bad colloquialism. It is a term that is not only efficient - if you know the series it refers to - but also a door to understanding what it means if someone is reading it for the first time - a quick search for…
Oh look at You being so dumb and edgy. Virgin ass nerds? What are you? 13?
Basically it comes down to this:
I think it might be more helpful if you explained what you wanted out of Bloodstained. because as it reads, the basic gist of the review comes of a bit petulant...
“Bloodstained is Symphony of the Night, but it’s too much like Symphony of the Night, and that’s not what I wanted.”
Perhaps instead of recapping the basic…
I’m enjoying the hell out of it. I actually ‘beat’ the game last night, after about 14 hours, but with only around 50% completion on everything... So I reloaded my save and went back to exploring.
The focus of the Kickstarter was Ritual of the Night, not Curse of the Moon. Curse of the Moon was a stretch goal that was given significant less attention than the actual main product, and that is part of the reason why it felt like an original NES release game... the other reason is this entire project was built to…
I understand the idea, things like JRPGs while not obsolete have had various quality of life-improvements added to make them arguably better off (turn off random battles/adjust frequency, fast travel, etc.) but I don’t really get that sense when it comes to Bloodstained vs. Hollow Knight vs. Dead Cells etc.
I mean, I…
I am so tired of the “Oh, it plays like an old game, that’s a strike!” mentality. This game absolutely drips craftsmanship from every angle, and above all, it’s FUN, and more fun than any recent metroidvania I’ve played.
i have to eat some crow on this one. i got burnt by mighty no. 9 and was one of those schmucks going “ooo this is gonna be mighty no. 10" - nah this game is good after all. SOTN is one of my all time favorite games, and this really scratches that itch through and through. i got to the final boss in about 10 hours but…
My favorite crafting recipe to come out of this game so far is when you take
“There’s also a crafting system in Bloodstained, which lets you craft powerful new weapons, armor, items and food using raw materials you find throughout the castle. On the one hand, this means you often have something to show for the times you get lost or have to backtrack through the castle. On the other, it feels…