doyadoya
DoyaDoya
doyadoya

It would! =D

For the personal satisfaction of working on some of the best art ever made? For the opportunity to work with like-minded people who happen to be some of the best of the world in their craft? To learn?

I’ll never understand why tips go by percentage....why am I paying somebody $2 to bring me a hamburger, but almost $5 to bring me a plate of seafood? It’s the same amount of work either way. Also, some people need twenty refills a meal and make ten special requests. I order my food and a drink, and that’s it, but

Uh...From Software is effectively saying their games are only for certain people by not including easier difficulties.

“Then, just discuss the game with people who played it on “normal”. Easy enough.”

If deaf people can enjoy music, then surely almost anyone can enjoy Sekiro if they really want to? I’d rather play Sekiro with hand cramps or slow reaction time than listen to music while deaf...

You’re actually right. Everyone can experience all art in some capacity. Whether or not they can handle it is a different question. As you say though, just because not all people can experience all art to its fullest doesn’t mean said art shouldn’t be made.

This whole article was the writer complaining about how playing Souls is hard because of his hands. The entire popular discussion about this game right now is about how it’s excluding people with disabilities and people with low skill levels.

I’m not deeming anyone good or not good enough to play Souls games. They’re either good enough to play them or they’re not. I have no problem with that, but some people here do. For the record, I’ve never beaten a Souls game. They always hand my ass to me, and then I run out of steam. I’m fine with that, though, and

Well, yeah. That’s exactly what I just said. Not all games are going to work for all people. I’m fine with that. Not all books or movies work for all people, either. That’s art.

I’d agree with you for most games, but I think that a single, brutal difficulty is part of the appeal of Souls games. The feeling that everyone you talk to about the game suffered as much as you did is a big part of what makes the series great, leading everyone to commiserate and talk together like kids on a

Not my high. Everybody’s who plays it. I’ve never beaten a Souls game in my life. Even so, I can respect that not all games are going to be beatable by me with my schedule or skill level without crying that the developers are discriminating against me or that I deserve to play every game *the way I WANT* or whatever.

“What makes you think not everyone can play a video game?”

“...Why does it seem like you’re completely oblivious as to how video games, as a business, work, and are made?”

Thank you, exactly. I liked your reply, too. I agree that getting more people to play games is a noble goal, but for certain games, it’s *impossible without changing the experience for everyone else.* It’s a shame, but not everything is for everybody. I’m not seven feet tall, but I’m not about to go complaining to the

Counterpoint: artists aren’t there to just puke out whatever their audience thinks they want.

Yes, I too hate when my entertainment doesn’t just completely aim for the lowest common denominator, instead choosing to focus on entertaining a certain audience as well as it can.

You could make the same argument about physical businesses, though. Not every hotel or restaurant or store was for everybody until the Americans with Disabilities Act required them to be.”

And it never will, because From Software is going to keep doing what they’re doing - making incredible games for the niche who enjoys them. :P

No, it’s the nature of the medium. If every gamer and developer on Earth suddenly died tomorrow, Sekiro would still exist, and Josh would still hurt his hands if he tried to play it. That’s the kind of game Sekiro is, and that’s the kind of medium games are.