djf881
djf881
djf881

Well, they're $3.50 to $5 when half off. When they put a new hero out, they usually offer a bundle with the hero and the skin for $15.

Worth pointing out that the frog Diablo skin actually transforms him into a giant musclebound Warcraft murloc, which is pretty cool. They just need to give him a murloc voice track to go with the skin, and reskin his abilities to something murloc-appropriate.

They put a couple of them on sale every week for half off, and the master skins can only be bought with in-game gold, which is either frustrating or cool, depending on your point of view.

A neighborhood without strippers is not the same as a neighborhood without women, because not all women are strippers.

But the argument here seems to be that it's misogynist to perceive them negatively.

If a strip club opens on your block, and a bunch of gross, drunk strip-club patrons start harassing women on the street, you blame those dudes, but you also blame the strip club for attracting that element into the neighborhood. There's a reason why many cities restrict zoning to make it difficult for strip clubs to

This will likely either be overturned on an appeal or settled for some amount of money less than $7.3 million prior to an appeal.

I absolutely kicked underperformers and people who refused to gem and enchant in WoW, and I would not run an undergeared stranger through Diablo either.

I'm not sure the real-money auction house was ever that popular. If it had been lucrative, Blizzard wouldn't have eliminated it. I do think playing the gold auction house in order to get better gear was a good strategy in that version of Diablo 3.

Pay to get the best armor and weapons?

Any game where you have to play on a team with people from a random queue is going to be toxic. You take players of widely differing skill, commitment and experience levels and make them depend on each other, and it doesn't work out.

It seems like some people encounter toxic attacks in every single match they play, and it's probably because these people play in a way that causes people to be hostile to them. I play Heroes of the Storm, and it's really hard not to get mad at the way some people play.

I'm sure women like Channing Tatum. But the reasons video game and comic book heroes are jacked have nothing to do with the desires or preferences of women.

A jacked dude is a male power fantasy, not a female sex fantasy.

That most of the time it makes sense to have a male protagonist for a product that appeals to an overwhelmingly male audience.

Also, the audience for boxed games is more than 80% male. So, there's that.

Because it's a Japanese game, and Japanese developers don't care about any of this stuff, and are probably unaware that it's even going on.

I think the point he's trying to make is that it's not especially unusual to see clothing that reveals or emphasizes women's chests, and it is a lot more unusual to see clothing that emphasizes dicks.

Outside of Dead or Alive and Dragon's Crown, I don't see a lot of jiggly breasts in games. Japanese developers will continue to sexualize whatever they want, and give zero fucks about any Internet fallout. But it's not a common thing to see in games.

I can see why maybe it should not be a design priority to animate a bunch of different emote options and then create a UI for letting you decide which emote you prefer, on the off chance you are offended by somebody's sitting animation.