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Cornelius Thoroughgood
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King of Limbs is so good. "Lotus Flower" through the end is maybe one of the best stretches of songs that the band has ever produced. It's so beautiful and haunting.

One quote I always return to is when he's on the pitcher's mound and keeps saying, "I could be the hero or I could be the goat." "Goat" is such a perfect word for the guy who screw up on the losing play of a game. I was the goat frequently in my own misguided career in middle-school rec ball.

Nobody mentioned Mario and Luigi? Has that been done before? Anyway, Luigi would probably win—he's got all that pent-up anger about always playing second fiddle to Mario.

1. In Rainbows
2. OK Computer
3. Amnesiac
4. Kid A
5. The King of Limbs
6. The Bends
7. Hail to the Thief
8. Pablo Honey

Not to mention that the closing chapters are a vicious satire of the self-congratulatory tendency of white people to think that they have all the answers to racial issues, that they alone can save the slaves, etc. It's so, so cruel, but I think it's the perfect ending to the book. Jim being freed by a kind of happy

Yeah, it's ridiculous. If I hadn't looked at a guide, I'm not sure I would have ever beaten the second quest. That really was a different era for video games—I'm consistently surprised at just how much content the developers were willing to basically lock away from players based on impossible difficulty or nonsensical

Hell yeah! It's insane. Also, you have to push on the wall for a full second before you even find out if it's a walk-through wall or not. I can't imagine that I would have figured that out by myself. Thankfully, most of them are confined to the second quest (although doesn't the final dungeon in the first quest have a

Yeah, that's what's implied. Or even said outright—I can't remember. There's definitely meant to be a continuous arc to Ganon's character, at least from Ocarina to Wind Waker (in fact, tons of Wind Waker is made as a direct response to the events in Ocarina). Regardless, there's a real weariness to Ganon in the game,

Yeah, the overworld in Zelda II is ridiculous. Half the challenge of all the later dungeons is the trek there, especially since you only have a few lives to make it through the whole thing before you have to start back at the first town.

The limited lives is such a cheap shot, too. And the dolls don't reappear!

Could be. It's been a while. I mean, if I remember right, a lot of the items had optional uses later on, but there were few puzzles and/or combats that required their uses again.

Oh yeah, I don't hate Zelda II—it's just so, so difficult that I've rage-quit the game more times than I can count. But that kind of comes with the territory with the NES era.

That is such a cool boss fight. Twilight Princess had some phenomenal boss fights.

Holy crap, yes. So damn good. It's one of the best compositions in the series, and that's saying something.

Not to be that guy, but weren't there masks in Ocarina of Time, too?

One of my disappointments with Twilight Princess was how those awesome weapons often didn't have much of a use outside the dungeon you found them. I don't think I used the Ball and Chain outside of Snowpeak.

I actually loved most of The Wind Waker's design. I appreciated how it incorporated more environmental puzzles.

People always talk about the Water Temple in OoT, but the water dungeon that always got me was the one inside Jabu Jabu in Oracle of Ages. That one was so, so tough.

I know this is kind of beyond what most people are going to talk about with dungeons, but some of the dungeons in the second quest in the original NES game are just cruel. Walking through walls? Really? How was I supposed to figure that out?!

Wind Waker and Majora's Mask are the most literary Zeldas, which for me makes them absolute essentials. Ganon in Wind Waker is some of the best characterization the series ever did, and Link's relationship with his sister have some of the sweetest scenes.