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    D.
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    See, that's an interesting narrative choice. I appreciate that. But 3D just for the sake of saying "Now in 3D!" is stupid, in my opinion. If anything, I find the 3D effect to be inherently unreal, so applying it to situations where reality is distorted make sense (e.g. Dredd drug sequences, 3D TRON computer world).

    That may be, I suppose. Having not been to a properly set-up theater, I can't say. What I can say is that it added nothing to the narrative, and I wasn't at all impressed with the 3D itself. Like, at first, my reaction was "Oh, that's kinda neat," and then after a while…I just didn't give a shit.

    Ah. That sucks. :\

    Exactly. BvS has been the most successful flop I've ever seen, and it's due almost entirely to the strength of the brands involved. It's dropped by +50% each weekend since it opened. Generally speaking, that's a fuckin' flop, man. It's only because it opened SO strongly, and because it did so well in foreign

    Fuck that. I'd go home. Literally the only 3D film that I've enjoyed was Dredd, and that was because the 3D was used to good narrative effect in the drugged-out sequences. The rest of the time, it was completely understated, as it should be, like, to the point of being maybe 2D+.

    I didn't see Avatar in the theater, so I never got to ride the hype wave that everyone else was riding.

    Because Flash Gordon, that's why.

    Bingo. I liked certain aspects of the game as they were described to me (it was a gift from my cousin, who LOVES the series), but the actual playing of it just left me cold.

    For me, it's not simply that death = failure. It's that death = repeating the same crap I already did, which wasn't that much fun the first time.

    So, here's the thing. I don't actually care.

    See, I think half the fun of playing (and watching) an adventure game is hearing the funny dialogue or seeing all the funny ways in which you can die. The old Space Quest games were way more fun because of the goofy deaths than just doing, like, a speedrun would be.

    Right, but, see, I did all that back in the mid-80s. I learned that if you stand over HERE right at THIS moment, you can shoot the boss at the end of this or that level of Contra. I did the thing where I learned the pattern of the monsters so that I could freeze them and get to the Varia upgrade, so that I could

    We have a very different sense of what constitutes a "draw" to the series.

    Meh…I have plenty of good TV to watch that I don't really need to invest in LOST. I've also heard that, while the finale isn't necessarily as bad as everyone made it out to be, there are a ton of dangling plot threads and mysteries that were raised throughout the series which are never revealed/answered/resolved.

    Amazon basically does this now, I think.

    Same here. There are actually some truly weird overlaps between my own biography and the character. But then, early-show Ted is portrayed fairly differently from late-show Ted.

    There's a moment in the finale, when Ted is at the altar with Tracy, where Robin and Barney share this…look. When you watch the alternate ending — where Ted doesn't end up with Robin and Tracy lives — there's the slimmest suggestion that they might be able to reconcile. You get the sense that, of course, they

    From my recollection, they did two good, realistic breakups:

    The problem with that, though, is that it still maintains the chock-full-o-pathos quality of the finale overall. I mean, yeah, it would've "worked" in terms of not feeling like narrative whiplash to have the story explore the impact of Tracy's death and Ted's subsequent recovery…but it still would've been following

    Right, there were and remain some really terrific episodes of sitcom television in general baked into that show. The problem (for me, at least) is that they form a part of an overall narrative that went completely awry, and I can't (or at least, have no desire to) divorce the narrative aspects from the standalone