Trigger warnings are used for notifying a group or individual that you are, or will be, interacting with that there are certain things that “trigger” a severe, usually negative memory or reaction within you.
Trigger warnings are used for notifying a group or individual that you are, or will be, interacting with that there are certain things that “trigger” a severe, usually negative memory or reaction within you.
A while back I actually told a mom who was with her son at GameStop to not buy CoD for her son when she told me he uses his mic a lot. I was waiting to ask the cashier a question about a game too and couldn’t help overhearing her inquiry about the social aspect of the game. The cashier was trying his best to warn her…
A lot of times it is just how you have to file for your business, though. It felt a little weird to me when I had to “declare” myself one, and still does when I have to write it in official documentation. So it’s not necessarily egotistical, but in this situation I’d say yeah, yeah it is.
Kind of like Marvel and DC
But it’s not like they are food. You are literally supposed to hatch them into a Pokemon you supposedly care about.
Just because you’re male doesn’t mean you aren’t vilifying them. More non-sequitur logic.
That culture isn’t the main reason behind women not getting into the industry.
That’s the problem right there. A male gamer(me) says “let’s work together to achieve what YOU want,” and all you do is scoff and condescendingly call it “a novel idea”.
M argument was never that “game development is hard”. It was that it is extremely complex. It is that the logistics of it can undermine creative intent. It is that the majority male populated industry may not know how to design great female characters in some cases (not all, because yes sexism exists). That maybe if…
It’s ironic that you chose me to make this point. I am a game design teacher and regularly reach out to and bring in female professors and game designers to discuss (yes, to elementary school students) the importance of girls and women in gaming, both as participants and characters. Reinforcing among my male students…
That isn’t my argument. At all.
Ummmm, so what about Gordon becoming the leader of the resistance, replacing Eli? Or at least co-lead with Alyx?
“MOOOREEE AMMOOO!”
Wow, in a good way. I’ve been reluctant to play it even though zombie games are definitely in my wheelhouse (L4D2 was amazingly well crafted, especially when I was team lead producing a new campaign with the Hammer SDK). Sounds like Dead Space with the no pause feature (one of the best ways to do menu’s and such in…
Yeah they definitely did a good job “Magikarping” the assault rifle, making you believe it was worthless but having the capacity of a Gyarados.
It does not, my argument is more than that one comment. Read my other comments first instead of exploitatively cherry picking.
What you just said is full of non-sequitor logic.
Very true, it is just theory usually, because most games look at it in terms of guns/no guns. When they don’t identify their game is primarily horror, both the gun and gunless games fail at being horrifying.
I agree, but just because a game has guns doesn’t mean that’s its only focus. Two horror games made nearly identically, one with and one without guns, can do everything the same EXCEPT have guns. Therefore the game without guns has less horror potential considering all that guns/weapons can bring to the genre. There’s…
Yes, but with the threats of running out of ammo or having your weapons taken away, the game adds a sense of loss and helplessness that wasn’t there. Like Doc said, weapons are “what-if” generators. What if I lose my weapon? Oh no, that would be horrible, I HOPE that doesn’t happen.