deeeejgj
Deeeejgj
deeeejgj
Now playing

This company, were they really that desperate that they had to sink to this? And sink it is, watch this enlightening video.

Literally every argument parroted by supporters of these companies is nonsense, because the people implementing these things, they don’t actually believe their own arguments. This is what they

This is a hard pass for me in it’s current form. Should they release a game I can actually buy, and release it on say, the Switch with everything available within the game as collectibles, then they can have my money.  I will never buy monopoly money.

Whenever people mention how revolutionary goldeneye was, they always seem to miss what I consider the most important part. Instead of running to the final switch or boss being the only goal, each level gave a set of creative objectives accomplished in unique ways. THAT, to me, is what Goldeneye brought to the table.

Why do people do this? Can it not just- wait until you’re parked?  What’s the hurry? Does taling while driving give some sense of how important you are, or show off how “multitasking” you are?  (Multitasking, by the way, is a myth.)

Just put an orange tip on that thing. That’s what’s supposed to make toy guns look fake after all. Why couldn’t they just do that? If your argument is “because it wouldn’t look realistic”, well that’s exactly the point.

I’ve found the new races the game has added in general a rather disappointing set of “humans wearing dragon horns and bunny ears”.

Since this game’s version of cat people are “wearing those headbands you can buy at hot topic and a cat tail”, I kind of hoped they would get more creative going forward, but it seems the

I find the “game” pretty useless.

The final battle is just you swinging the fully unlocked Mana Sword at a dragon.

Every other boss fight? Catch them in an endless spell loop, that’ll kill them dead.  Take a break from the loop now and then though, because you’ll hit the damage cap and waste mana casting any more.

Palette swaps were common back then. Heck even Final Fantasy 6 had a huge number of palette swap bosses in the second world. I get your meaning though. Also, the game was original going to be Final Fantasy IV, then Chrono Trigger was going to be Final Fantasy IV. I’m glad both plans changed, those two games were

Well, it IS a rom hack we’re talking about here, running through an emulator.

Not that these sorts of bugs are the same but- once a game is old enough to be considered a classic, even the bugs take on a certain nostalgic charm. For example, there’s the minus world glitch in Super Mario Bros. Any emulation of that game

Shut up shuttin’ up.

Shut up.

Posting this again.

That’s literally impossible.  That many adults, there are GOING to be children there.  That’s how people work.

Get rid of stamina. Every Zelda game before Skyward Sword managed to handle mobility and combat without it. Heck other modern open world games like Phantom Pain manage to go without it. Let’s figure this out Nintendo, I’m sure climbing can have difficulties of another kind. Besides, I ended up “breaking” the whole

Still, it’s worth mentioning as an afterthought that, no, they aren’t fun and enjoyable at all.  No one actually “likes” loot boxes, they put up with them at best.

Because you can easily get ammo by chainsawing an imp in twain? Let’s have a more direct comparison. There are arrows in breath of the wild. Bows use them. Bows also break.

What if the shotgun in Doom could break?

They should take motion control out of Skyward sword.

How exactly do you search when all you have is the art?  What are my search terms?  “Oooh I saw this paiting it had like, these guys and they were doing the thing, I liked it, who drewed it?”