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Well hey if your heart stops, you’ll still be awake for a little bit.

I still play classic doom without mouse look. I keep the vertical on autoaim and it still works fine to this day, but if I play a modern WAD fully designed around vertical aiming being on, then yea, I’ll enable it.

Still, you do realize that WASD was invented by a fan playing Doom right? It’s something I recall doing

I dunno, if it’s going to be terrible, it should also look terrible. I had way more fun making fun of how awful it looked.

Oooh I mean it still looks like a train wreck in a junk yard of a movie, but at least the visual style is appealing!

As though the model was the only thing holding this movie back. This train wreck is a 90's video game movie time capsuled into the present day.  I actually literally wish they kept the original model, on the idea that if it’s going to be a bad movie anyway, it might as well be so bad as to be memorable.  They can make

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Jim F Sterlingson had a few things to say about you personally for this specific post.

Well, that’s to be expected!
How far will classic go to allow people to relive those memories? The gates of Anquiraj (spelling forgotten), I would love it if they shut the gates and allowed everyone to reopen them once a year, say on the anniversary of when that patch came out. I’d love the same for other “classic era”

Heck even with the modern convenience of my phone looking up a guide on that as opposed to simply flipping some pages and dogearing them is tedious.

Cloud lost his personality in the various side-material for FF7. He basically turned into the puppet Sephiroth called him.

Note to others: FF7 is NOT about an edgelord teen fighting an “always right” cool collected villian and their eternal rivalry. That’s just what all the “compilation” stuff would have you believe.

Clo

Skyward Sword, should it get the Switch port it deserves, could stand to have a number of tweaks to it’s game design.

Here’s a few I would suggest.

1. Obviously there’s the HD texturing, and an HD filter to give it that watercolored look. (Right now, the low res filter makes it look kind of bad in HD emulation.)

2. Unify

Low probability is not synonymous with impossible, except for creationists.  That said, I get your point.  The chances are low enough that even if it’s possible, it can be disregarded as beyond reasonable doubt.

Rights are inalianable, and the one thing we should not have the “right” to do is give them up through a contract.

While I prefer Brotherhood, I was not at all a fan of how they rushed a few storylines.  It’s not that they did it more efficiently, it’s that they played very dark moments for laughs (an all too common problem in anime actually).  The “straight man funny man” comedy duo bit they pulled with the serial killer in the

It’s almost like if they had just released a complete product at the very start, they wouldn’t have needed to beg the playerbase to come back to their “as a service” game. But no, that’s the industry now, shove an incomplete product out the gate, just to get it out there, and make it a good game later.

As a matter of fact, putting super villains on trial is a plotline in too many comics to name. They DO do that, and they’ve even been executed before, but they just bring them back again and again. Just to name one out of a myriad of examples, there’s All-Star Superman. One of the major plotpoints in that is that Lex

Mortal Kombat 11 takes itself WAY too seriously anyway. Why are they trying to write a deep throught provoking story in a game where every fatality looks like it was drawn on loose leaf in the middle of 6th grade algebra?  It’s a bit of a clash, is what I’m saying.

Human teeth?  How about every OTHER aspect of this incarnation of Sonic?  He doesn’t look spikey with that layer of fur “on top” of his spikes.  What kind of texturing is that?  In fact, he looks like a rat halfway dried off after swimming up a toilet.  No aspect of him looks appealing.  He looks like those “if x

Yes, This, but with a brand new IP instead of Shovel Knight and his world!

I kind of wish the game didn’t go to a load screen for shrines and instead used the elevator ride down to hide the load times, ala the original Metroid on floppy disk and Metroid Prime on Gamecube.

What the heck is a musu game?