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As is their right, the discussion here isn’t authorial intent, it’s whether or not the mere existence of easy mode would somehow diminish the normal mode.  It wouldn’t.

Remember the 2D concept art?  Maybe that’s what this game should have been.  Modern sprite design.

Fortunately there’s nothing keeping modern ports of Doom and monitors from displaying at some multiple of 35 now. 70 FPS? 105?  Sure, why not?

Oh another thing, while both Man of Steel and Shazam had heroes that weren’t exactly heroic (at first), the big difference is this one was very clear that “this kid is being selfish and unheroic” at every step, and he had to learn to become a hero by the end. In Man of Steel (a movie made by an objectivist), the

Then, just discuss the game with people who played it on “normal”.  Easy enough.  Oh, and no we both don’t “know” that that’s “human nature”.  You just praised how much you love the difficulty, and you’re going to tell me if you had the option you would play it on easy?  I don’t believe you.

The amazing thing about this movie is how they intentionally never actually named the hero. I love that! They ALMOST named him at the very end, but they all call him “Billy” and he corrects himself saying “Ok say the wizard’s name, the word I say to be this guy”. So basically, as far as the movie version is concerned,

All the PowerA ones demontrate is 3rd party controllers still suck (unless it’s Hori, is Hori still around?  Asciiware?).  It’s hard to blame MS for those at least.

The problem with “voting with your dollar” is the people with more dollars get more votes, and “a fool and his money are soon parted”.  In other words, we need to retire that expression.  It isn’t helping.  The world is still breaking.

No thank you.  I value my hands too much to do such horrible things to them.  Besides, she’s got the Elite, there’s no need for the claw with the extra remappable buttons on the back.

The “Elite” controller is very nicely designed in most ways, but there is one major shortcoming. They did nothing to resolve the faulty design of those shoulder buttons. Those buttons are essentially one long piece, a thin bit of plastic running inside the controller from one button to the next is what gives the

If an argument could be made that overarching world and encounter design would be impacted across the board by implementing an easy mode (in the way loot boxes impact every level of design in the games that have them, to their detriment), you might have a point. However, difficulty levels have existed since the Atari

One small line in your report caught my attention.  You have my sympathies at being paralyzed, I’m sorry... I hope that mobility returns in time as well, but I’m impressed at how well you’ve been able to handle it.

My limited experience with lucid dreaming is that my brain seems to have failsafes to handle such