davefraser
Discodave: R.O.A.C.H. M.O.T.E.L.
davefraser

You can get the best endings in ME3 without touching the MP; you just have to do everything.

You monster. I don’t know you and I know this is a game that you can reload and replay later, but I don’t think I can’t ever forgive you for letting Tali, Garrus and Jack die.

And didn’t Gotmik address his pronouns in the second episode? Out of drag it’s “he” and in drag it’s “she.” Seems pretty straightforward...

LaLa should have been eliminated on the spot. There is no excuse for what she turned out, that was barely an outfit i am appalled. Great lip sync though.

Characters don’t have to be bisexual for everyone in a game to be protagonist-sexual. 

This is where the player’s fantasy world comes into conflict with the concept of a story writer. I can see the merits of both sides of this issue.


I don’t think everyone should be romanceable. Just like in real life, not everyone is Bisexual.

but I do think that if romancing characters is a big part of your game and selling point that there should be an equal amount and quality on both side and for both gender.

Also definitely “Ew Jacob!”, hated that character

Personally, I still believe it was the wrong call to cut, as we protested at the time. People with a problem with [this] can go fuck themselves, they don’t deserve to play our games.”

Things have really changed since this game first came out, but looking back on it, my reaction is still “Ew....Jacob?”

Her mannerisms (especially in the acting challenges), drag, and makeup all speak to an older generation of drag and drag performers and it’s coming across as pretty stale now, no matter how much Ru wants to see it. She shares much of the same problem that I had with Sherry Pie: she’s reaching back to dead stars from

Now playing

Not necessarily. A lot of concept artists use a technique called “photobashing.” They layer, distort, manipulate, and paint over photographs in order to create a finished piece in a short amount of time. It’s basically a necessity in the industry because they’re required to produce sometimes hundreds of paintings for

This has got to be some of the closest concept art -> final game translations I’ve ever seen. It’s incredible, and luckily for me exactly my kind of aesthetic.

Yeah I was gonna say, more than most games I’d argue the concept art REALLY resembles how it turned out in game. Especially the environments.

Really? I thought that one of the things that the game did excellent job at was translating the concept art into the game itself. I can tell with a single glance where most of those areas are set to. 

I mean with Claire there is at least one “normal” trans person prominently in the game. And her portrayal is IMO at lot better than how most games portray trans people, as her story really isn’t about her being trans and her character is not just defined by it.

Yeah it’s really weird how the actual game has some damn great transwoman representation with Claire yet the marketing for the game (and an out of place NPC conversation) is so crappy.

God I hope this thread doesn’t become a shitshow. Here goes:

You think medpacks is bad? try upcrafting common components to legendary. It’s nuts how long it takes.

Yep

FWIW, there’s a huge f***ing difference between “this game might cause seizures” and “a significant (and unskippable) part of this game involves a sequence of flashing lights based on a medical technique that is intended to cause seizures for diagnostic purposes.” Ascribing intent is always tricky but this passes well

Putting a pin here so I can come back later to see how having a seizure is unfair criticism of the christ-game that is beyond reproach