I can’t believe Call of Duty thought of this first
I can’t believe Call of Duty thought of this first
Those in glass houses shouldn’t throw stones
what if Rockstar put GTAV on the Switch? How crazy would that be
I haven’t been using it much lately, most of the games on there are available on PC and I have a good PC. Main thing I use it for is watching movies and it’s a good UHD Blu-ray player. If you don’t have a gaming PC then it’s a good option for the games that won’t be on PS4. For the multiplatform games the issue would…
I’m not claiming to be an expert, I’m looking at the sales and this seems like an unreasonably high cost, and unless he has numbers then there’s not much to go off of. You can look at a lot of successful games and if they cost that much then they wouldn’t really be successful
I know there’s other costs involved in keeping a business going, it’s difficult to believe that those costs can end up being more than a person’s actual salary though. I have a pretty good idea of the costs involved where I’m at and some things can be expensive but it’s not that high. And a lot of people here are…
I’m not saying I’m right and he’s wrong, I’m just not seeing how it adds up. Based on that cost, it seems like after a couple years of development it would be clear if a game could make a profit and we would see more games get cancelled.
I’m a 3D artist, I use a ton of software, but even expensive stuff like Autodesk software would be less than $200 a month (if you’re stuck on subscription). Hardware isn’t a continual cost even with regular upgrades I use a $2k-$3k machine and if you divide that over the course of development it would be next to…
He says in the article he doesn’t actually know, $10K is extremely vague. I can say in the place where I work while not a game studio (still a tech company) it costs much much less than that and the average salary is higher than game studios and we’re in a higher cost area.
Well, you don’t actually know, so you can’t promise that, since they don’t give the budgets out.
That’s probably an overestimation, the majority of staff will cost much less than that, especially those like testers, even if you average out for the higher paid employees I doubt it comes out to $10K/month per person. Otherwise most games wouldn’t hope to make a profit, like for example Mass Effect Andromeda would…
That’s gross
It’s not specifically IK, IK is used in animation so that you can position the bone on the end of a chain and have the other bones rotate to the correct position. (That’s why it’s Inverse since it goes from the end back to the beginning). This is just animation blending, the controls determine where the top part of…
IK means that the end point drives the rotation of the other bones, otherwise you would have to start at the hip and rotate the thigh and then the calf and then the foot. With IK I can just grab the foot and put it where I want it to be and the other leg bones will rotate to the correct position