danposluns
Dan Posluns
danposluns

I was a developer working on one of the video game adaptations of At World’s End, which meant I got to read the script long before the movie came out. And my take on it, from that script? I gotta say, it was good. It was imaginative and inventive and zippy and fun, I practically couldn’t put the script down once I’d

SoM is one of those soundtracks I could just leave on repeat for days. SD3's soundtrack never quite did it for me the same way (although the title-screen remix of SoM’s main theme is fantastic), which always surprised me as they’re the same composer. But there’s something Kikuta does with the music in SoM, maybe it’s

In some ways Legend of Mana only works because every obtuse element gestures toward something more epic and bold.

I’m actually WAY more excited for Ever Crisis than I was FFVII Remake. So long as it is what it seems, and I can pay a fixed dollar amount for it, and it’s not some godforsaken Gacha or other microtransaction trap.

I still feel like this game was a real kick-in-the-nuts to dedicated fans of the series. I didn’t spend ~$70 pre-launch to be a fucking beta tester, while the people who picked up the game later got a far more complete experience than I did. Since my childhood Final Fantasy has been one of the most formative series of

Back when I worked at Amazon shortly after the release of the ill-fated Fire Phone, the joke around the office was “I can’t get you a free Fire Phone, but I can get you a free crate of them”

He came to my university ~20 years ago. We were expecting some kind of behind-the-scenes story and/or Q&A, but instead he did his stand-up set. It was the grossest, most puerile, and unfunny stand-up I’ve ever heard. You haven’t heard awkward silence until you’ve heard the awkward silence of a bar packed to the gills

I guess the trilogy of Game Boy games don’t count as Spider-Man games, even though the Atari 2600 does...?

Secret of Mana, 1993:

I gave it a 6/10 for a movie, and a 13/10 for a Power Rangers movie.

I played a fan translation of the second one and it was surprisingly well-executed and faithful to the original while bringing it up-to-date with 3D traversal and graphics. I would’ve been interested in purchasing an official version for Switch if they’d made it available.

I’m sure it’s no accident that they chose the music from the speeder bike level. Probably the music they think will be most ingrained in folks’ memory from all the trauma it caused.

Way too much dialogue in the trailer. Hopefully less in the actual game. The last thing Battletoads ever needed was a fleshed-out narrative.

I clicked on this article to find out the news on Rhea Seehorn and I am not happy with what I found

I don’t know how the game can seriously attempt to find catharsis in either of these characters when they both leave such absurdly large piles of dead bodies in their wake that it’s almost comedic. TLoU at least had the pretext, right until the very end, that you were always fighting for your life and violence was

Anyone else catch Mike telling Gus that fear isn’t a good way to motivate people? Which is what Gus tells Mike in Breaking Bad, maybe making it ironic retroactively? I wonder if this is a lesson Gus still has to learn from Mike in this earlier time, which could spell bad things for Nacho if he’s the instrument by

Ugh, my own grandmother - who otherwise would never consider even approaching a computer or video game console - still owned a Game Boy exclusively for playing Tetris. I wonder how many other grandmothers found joy in that revolutionary little game.