It's way too detailed to not be a Pokemon
It's way too detailed to not be a Pokemon
> whereby they take a random inanimate object with few to no distinguishing features and then say “a ghost blob lives in here now”
What probably happened, considering the workload of the average industry mangaka is like, as they fell into a rhythm, they made both conscious and unconscious design choices in order to maximize their productivity. And the “younger” more stylized look is easier to produce and repeat hundreds of times.
He traveled across the country, beat up top players, and all he got was a shoddy trophy for it.
Grandia 2 has zero random encounters actually. All enemies are on the screen and you can actually avoid many enemies if you wish to, but then you’re missing out necessary experience for your leveling as well as your upgrading ‘currency’ for magic/skills.
In general, when do you know when the RNG is bad in a game, and when is it your fault? I’ve heard people say that maturity is learning the difference between the two, but I feel like I should be able to handle anything a game throws at me regardless, and often put the blame at my own feet, not the game’s, when I fail.
I’m new to this stuff. What’s a Ninka? Is it a misspelling of Ninja or something else?
It’s incredible that the human record is only a second and a half slower than the tool-assisted speedrun optimizing every frame.
“And Suzy died so bravely, filming the very tsunami that took her from us”
Looks like a PS2 game
“Their faces don’t look human.”
Ice is technically Water, a Butterfly is technically a Caterpillar, you still call them Ice and Butterfly respectively and is wrong to call them otherwise because it’s state has changed and thus they transformed state need a specific term. This is exactly the same, in this state he is called Ganondorf, in his monster…
Your time will come again.
Phew, glad I didn’t have to be the one to be a pedantic asshole today.
What Ganon From Breath Of The Wild Might Actually Look Like