cyborgguineapig
Cyborgguineapig
cyborgguineapig

these limitations are intentional for game performance reasons. Highlight reel, spectator modes and such reveal some of the bugs that weren’t caught in the bug testing stages of development and its interesting to see players try to break games as it shows the amount of work and optimization that goes on behind the

Half-Life: Uplink

Having had experience as a game developer I can say that there is a high probability that the whole of the dam is likely one singular mesh or asset and not set up to be destructible so its pretty pointless in trying to blow it up. Perhaps at one point in production having the damn blow up was considered but due to

New development pipelines for videogame materials in the past couple of years have essentially turned the way we used to create materials on its head for more realistic ones based on their real physical world properties and so we’ve come a far away with everything looking like wet plastic. Look up PBR or “Physically

HL1 to me still leaves a bigger impression than HL2 does. As a person that got to experience HL Uplink demo and all the HL expansions when I began playing HL2 I didn’t think as Gordon Freeman as some character I was controlling, I WAS Gordan Freeman and I’m Back is what I felt!. Not to downplay those who began with

omg, I cant stop laughing and I’m in a quiet hotel lobby all by myself.

Very cool

Played the uplink demo for HL a bazzilion times over when it came out, I was hooked and knew I just had to buy HL1.