cwboyer
Maverick
cwboyer

I play on Ultros and I think it's pretty good!

I don't particularly care much for review scores outside of "is it fun? is it (not) broken?" but I think it's silly to drop a review score because of pearl-clutching.

Mechanics?? Well, if she wants to assert that placing your player character deliberately in harm's way in order to pull off last second dodges to build up time where you can use slow-motion and deal more damage is sexually arousing to straight male gamers, I guess that's up to her, but I'd assert that is ridiculous.

Well, I read the Polygon take to be such that they felt the game would be better if not for its sexualization. Like maybe if Bayonetta could have worn a poncho and niqab, with maybe a burlap sack underneath, and the camera angles were all overhead, then it would've been an 8.5/10 or something.

Is that sweater too big for him? I think that sweater is too big for him.

Also, she's my power fantasy. It's the glasses, the confidence, the penchant for OTT action straight out of my imagination.

That's what I wanted to ask. I mean he's holding the grip by his fingertips. That's just ridiculous.

This game's been sitting in my 'unplayed Steam games' stack for some time. I've been meaning to check it out, this article has totally moved it up the chain. Being half Filipino myself - first generation, my mom immigrating to America in the 70s - I get a lot of the... I don't know, 'stuff', baggage? that comes with

I've been playing since launch, plus loads of time in the demo, and no issues with my circle pad (yet) either — maybe it's my firm, yet gentle touch.

A long time coming indeed.

Same. It's like if the Reel Big Fish were actual fish in Animal Crossing.

I saw when that whole ant thing was originally tweeted last night, though I can't remember who by now, but it didn't sit well with me. Like it was originally posted to be a sly jab at folks, considering the widespread derisive "fat lonely male virgin" insult that gets paraded around as part of all this.

Can't speak to FF9 because I don't care to do the research, (but honestly I've always felt that 9 was a little rushed, came out so quickly after 8) but FF6 was released slightly more than two full years before the N64. I suppose you can say that's closer to the end than the beginning, but it's not insignificant.

Well, I don't know if that's 'pride' so much as it is 'smart business.' For them to come out and say "you know, we only did as well as we did because of Sony," there is nothing good that could come of it. Best for Square that people realize it, nod in (self-)satisfaction, and move on.

Same, I have and do hold FF6 in the highest regard. And you're totally right, Sony's heavy marketing push for FF7 really helped put it over the top in ways the previous 6 games never even dreamed of approaching, in terms of market awareness.

Well I think, when you are forced to consider the business end of things by the job, it's easy to have that bolster your thinking on the matter. You'll notice that he asks Schreier about buying FF6 - in 2003 it'd finally sold almost 3.5 million copies worldwide, but it took nine years to do so. FF7 sold 2.3 million in

That was a pretty shocking revelation to me, too.

!

I'd even go so far as to call it...