curveballsfordays
CurveBallsForDays
curveballsfordays

History is on the side of your argument. so many times developers and publishers release sub-standard content because they already have the players money.
Your money is their obligation, once they have it, they can churn out anything they want as long as it adheres to what was promised.
So far all that is set in stone

Totally agree. It basically introduces an entirely new set of subjective, unwritten rules about how you’re ‘supposed’ to play the game.

If Nintendo didn’t want taunt spamming they could have implemented a cool down, if character’s move sets are too spammy, redesign their move set, if edge camping is an issue, add

People. Don’t buy the season pass. As much as I know you want to, don’t. It may be the “better” deal overall, but we really need to stop throwing money at companies with no real idea about the return. If you buy them individually overtime, you may be spending a few bucks more, but at least you can be confident in what

Nintendo fucks up online mode, news at 11.

Where did you get the advance copy of the film, or are just making a lot of assumptioms?

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Traveled to Chicago last year to see the Cardinals play the Bears. I wore this shirt to the game, along with a Cardinals hat and jacket, so I thought it would be clear I was trying to mock their team. Instead, about 500 Bears fans were giving me high fives, asking where I got the shirt, and even offering money to buy

Give them a break, it has to be difficult to plan for a regularly scheduled, annual event.

Well, that about wraps up the case, then! Good work, detective!

Video games occupy this interesting space where they’re both art and product, and nothing illustrates that more than the way reviews work. On one hand, reviewers (should) want to write interesting critiques that dig into whether a game does what it set out to do, and how it makes players feel. On the other hand, we

The breaking point is when the team rejected the pointy-headed hypnotist Fowler hired, claiming that it’s mathematically impossible to give more than 100%

Ah, communication! It’s amazing how much even a little of it helps.

Videogames are serious business.

She’s not a human being, so you don’t have to feel empathy. You seem to be the one that has a problem since you can’t tell what’s real and what isn’t.

Hi, in game I’m also a father dealing with a possibly kidnapped child while my wife was murdered in front of me. Now I’ve set you up in a nice settlement with tons of defenses, clean water, and food. The least you can do is not yell at me that you don’t want to be my friend when I just want to trade some things.

I have to disagree because the game barely treats her like a real character so how can you feel bad for her in a world that is trying to kill you.

Listen, she’s mean for a reason. That’s fine. But at some point, after everything you do to help build a settlement and improve the lives of everyone who lives in it, she needs to have at least a minor attitude change. Does she need to bend down on one knee and start kissing your ring in tribute? No. Does she need to

I get that she’s just a fictional character

“Marcy Long’s crimes against humanity include being mean to the player whenever you try to talk to her.” Yeah, but this is after I’ve risked life and limb hundreds of times to make her life (and the world) better, while she mopes around in the utopia I created by *hand* for her.

Glad that someone is putting this deal into perspective. Over at ESPN, it’s being packaged as loyal Westbrook choosing to stay with OKC long-term, in contrast to Durant’s ring chasing.