cpryd001-old
Cpryd001
cpryd001-old

But they can keep TOR AND do single-player KOTOR games.

If you're more into shooters, I recommend Super Monday Night Combat. It's like LoL, that's faster, more shootier, and funnier. Also, there's a giant chicken that you can ride to give you powerups, and a mascot that gives you bacon.

This is some terrifying shit. Not because it's a 14 year old, but because the family was in on it. If my uncle went, "Hey. Let's go kill Bob!" I'll go, "Sure thing!" And run away to the nearest police station to turn my crazy uncle in.

I think the Spore connection is a coincidence, because the Potato Sack sale was on yesterday during the other daily deal. Unless, there's a connection to all of it... If tomorrow there's a potato-related game, then you may be on to something.

As E3 came and went, I was happily playing a little game called Mount&Blade : Warband. Avoided it because it sounded stupid, had ugly graphics, and reviews didn't really say much about the game.

$11 for an iphone game. It's so weird that I feel this way. When games are priced on average $25-$40 on any other portable handheld. Heck, I don't even buy games at that price and wait for sales. Leave me to my ramblings.

I'm always super impressed at the 1-man game development team. Mostly because 1 man can't be good at everything : Art, music, programming, marketing, Q&A. But when they pull it off, I buy their games immediately to support them.

Wow, there's a lot of rage in you.

? I don't think you know what you're talking about.

So what you're telling me is that, LucasArts, Atari, Sega, Bethesda, and Square Enix - all publishers whom published Obsidian's work, is the reason why Obsidian's games suffer from bugs? 5 DIFFERENT publishers are the reason why Obsidian's games are like what they are?

What? I don't understand a single word of that. Must be special Eve lingo.

I don't want to play EVE because I don't have the time to dedicate to a game such as EVE. That is a game played over for months, years, until there's a real sense of accomplishment.

Also, how are bugs 'handled' by a publisher? Publishers 'publish' a game. They set a due date, and the development team has to meet it. Publishers have nothing to do with the bugs in a game.

Because Obsidian has a record of making great ideas and failing to capitalize on the fun of the game. KoTOR 2 - Awesome ideas! Failed to capture what made the original great, plus bugs. Alpha Protocol, really interesting! Wish the game mechanics didn't suck. New Vegas - Amazing story flow! No awe-inspiring moments,

Yep! Which is why I really like Darksiders!

During all of Spring 2012, 1 year of Gold was constantly on sale between $32-40 bucks for a year. The frequency of the sales made a lot of people on that money-saving forum believe xbox live gold was going to fade away.

Thanks for ruining the fun, excel_excel. :|

Okay! Hear me out before you comment. I believe that how Nintendo will approach this in typical Nintendo Online fashion.

A part of me believes you, simply because Nintendo's history of making anything online as difficult as possible to achieve. Heck, I won't be surprised if each game-save will be converted into a 32-letter password system that you have to manually input to the Wii U.

No. I don't think so. Wizardry was more like this. Much more turn-based, and a lot more 'imagination filling in the blanks'.