coffincolors
coffincolors
coffincolors

They removed everything we wanted from Black Flag, except ship combat. How could they have misunderstood the fanbase that much?

Holy shit, you guys. There is absolutely nothing about the information that you’re trying to communicate that is, in any way, enhanced by placing it in slideshow format. This is getting ridiculous.

or, they could have just made the game to run the way its intended without all these settings they expect us to fiddle with, like how games used to be before all this “PS4 Pro” nonsense and now we have to treat every game released on a dedicated gaming console like its on a Windows computer and sort through silly

Hard disagree on the graphics mode.  The image is softer but the lack of a motion blur slider makes the 30fps very hard to look at.  FFXVI greatly benefited when they added a slider to dial back the intensity of it so it might be a viable option here if they do the same.  

The low framerate of graphics mode is terrible. I wish they had a middle option that was like 1080p but nice graphics instead of either being 1080p performance or 4k graphics with now middle ground.

Stop trying to make “Church of Xbox” a thing

what I want is a remaster trilogy in the sonic generations engine. adventure dx, adventure 2 battle, and heroes as a bundle. Then announce adventure 3.

Now playing

I gotta be honest, I haven’t played Sonic Adventure 2 in a while, but this is the song I most associate with it and would love to see in the movie:

Nice, I’m glad how much SA2 seems to be in this movie. Please port SA2 to modern consoles this year as a tie-in promo! Would love to play it again on Switch/Switch 2. And while they’re at it, abandon any future plans for 3D sonic games and go back to Sonic Adventure games.

Sure can’t wait to get back to my favorite part of iconic psychological horror game Silent Hill 2-The Guns!

I’ve only liked crafting in one series: The Last of Us. Only a small handful of resources with a few items to be made, and making one meant you had to forgo making another that used the same materials. Not overcomplicated, with a streamlined interface. It simply worked and was true to the series concept.

Scaling is not modifying. 3D modeling/sculpting software are all different in units of size/scale. You could make a desk lamp model in Modeling Software A, import it into Modeling Software B, and instead sitting nicely on top of a desk, the lamp is the size of the desk itself. One *must* adjust the scale in order to

What? Scaling means nothing. Scaling is a completely transform-free process in 3D modeling. 1 inch means 1 foot means 1 astronomical unit because these virtual worlds are completely unit free.

Aren’t you supposed to be gaming journalists. These easter eggs have been widely known about in the Gamecube community and in fact the wider gaming community since more or less Day 1 of the systems release. What’s next, you going to report the amazing revelation that the PS1 had black discs?

Did... did this “article” time travel from 2002?

Maybe new Kotaku staff did not know, but old Kotaku staff were aware:

If Sonic Frontiers was them breaking the Sonic cycle, I’d like them to kindly place me back into the Sonic cycle. Frontiers was an interesting game, in the sense that it was interesting to see what bizarre design choices they made.

Eh...maybe.

When did this trend of hating on Hideo Kojima start? Sure the dude is a bit eccentric, but I’m not so sure I’d agree that he is “insufferably pretentious.” You might just be someone who doesn’t really like his games. The dude knows what he is. Is his exhaustion self-inflicted? Yes, most likely. But he also admittedly

From that very short trailer, there were enough gameplay bits present, where I could faintly spot elements of recent 3rd person Action/RPG games from Square Enix that have generally been fun to play. So far, that’s a good sign.