chairkickersunion
chairkickersunion
chairkickersunion

Avatar has no cultural impact.

Of course it’s empty. It’s based on the Avatar IP, so it’s going to be marketed and over-commercialized to hell and back.

I’ve worked on a Destiny-like game before, while I don’t want to forgive the Bungie guys for all their mistakes, it is exceedingly hard to keep all of your old content playable over a multiyear game. Just the amount of content alone grows to an amount where you have to develop an entire system for load/unloading

for a second i was starting to have a panic attack worrying that i wouldn’t have anything important to get outraged over. thank god! now i can be outraged!  this is a hill i’m definitely going to die on.

At this point, these criticisms are just noise. No matter what you do, you’re going to offend someone. If the skins had been kept culturally matched with characters, people would be bitching about characters being pigeonholed with their nationality.

This is such a terminally online take. The notion of bottling up each individual culture such that everyone stays in their respective lanes and culture can only be expressed or shared if someone has the exact same skin tone and nation-state lineage as you is so fucking backwards.

If people have issues with the

I worried about substance. Many of the adaptations for these kinds of things have looked great but the writing was mediocre. I’m cautiously optimistic though, many because I am curious about how this story is going to work vis-à-vis the NCR.

Americans use the terms “cultural appropriation” and evenblack face” so incorrectly they’ve completely lost all meaning. You stupid fucks need to figure out what you’re upset about quick because one day something actually offensive will happen and we won’t have the language to describe it

Sorry, but if Gene Simmons and his estate want to keep milking the increasingly overpriced live-tour circuit while he’s still kicking then he should haul his septuagenarian ass out on stage every night. Otherwise you’re just watching a bunch of music videos but with more expense hassle.

There’s something wrong at the core of Starfield, and it makes me wonder if BGS/Microsoft really understand why people like their games or what gives their games longevity. It’s not the story — most Bethesda games have middling stories that only serve as an excuse to get the player to explore. “Go up the 7000 steps to

That’s plenty of time to generate more barren planets for players to walk around in and go “You know, I could be playing Baldur’s Gate 3 RIGHT NOW”

Contracts don't make them immune to legal action. It just makes things more complicated 

I’ll just outright say it: you’re trying to say piracy. If you buy something digitally, it seems like you should be justified in retaining a backup copy for this very reason.

Something something high seas, something something torrent.

They really should be taken to court for this. Licenses expiring is a common thing in digital distribution. The solution is to pull the licensed content from the store, not user libraries. That’s been the standard practice for games, I don’t see why it should be any different for movies or TV shows.

Honestly this is exactly the thing I’ve come to expect from a Bethesda game. Compelling writing was never their strong suit. Worldbuilding and aesthetics? Sure. Deep characters and narrative? Nah. I don’t remember Skyrim or Fallout for the characters or story, but definitely do for the environments. I have yet to

I don’t know - if I’m Bethesda I’d be concerned that Skyrim a 10year old+ game has more players than my two month old latest release. And that Fallout 4 has the same amount of players which is what almost 10 years old? Those are not great metrics.  

Because it’s not a good game? They may have intentionally designed the game to be played for a long time, but the content isn’t the main ingredient in that formula. They padded the whole thing out by making everything take forever to do. Menus, getting in and out of your ships pilot seat, the distance between you

But is it actually an open world game? Serious question. It doesn’t feel like one. I played Tears of the Kingdom and then Starfield and Tears felt like an open world. Starfield felt like a bunch of areas connected by forced fast travel. 

Some of the BIG timesinks (bases) aren’t actually useful and don’t do anything. Likewise, you don’t need to do a bunch of crafting once you get the ability to put mods on weapons. Spaceflight is neat but once you get a good ship you’ll cheese everything really easily. And there’s a design issue in that NPCs don’t