Contracts don't make them immune to legal action. It just makes things more complicated
Contracts don't make them immune to legal action. It just makes things more complicated
I’ll just outright say it: you’re trying to say piracy. If you buy something digitally, it seems like you should be justified in retaining a backup copy for this very reason.
Something something high seas, something something torrent.
They really should be taken to court for this. Licenses expiring is a common thing in digital distribution. The solution is to pull the licensed content from the store, not user libraries. That’s been the standard practice for games, I don’t see why it should be any different for movies or TV shows.
What’s extra weird about this article is that Kotaku doesn’t shy away from calling out how billionaires suck and capitalism is making our lives worse in almost anything else.
Because you clicked on this article and would have scrolled past the nobody.
Real estate in Florida a good investment in 2023, considering what we have seen with global warming and what we know about their geography? Now I’ve heard everything.
I have always been on the unpopular side of “less is more” with Destiny. I loved the D1->D2 reset, and I was a huge apologist for sunsetting. Still am. And I think parts of the community are even starting to come around on that, as power creep simultaneously makes the sandbox balance completely wonky, and 95% of new…
As much as everyone hated giving up all the old content to switch to D2. It at least gave a much needed hard reset and started everyone at the same point. They really could have used a Destiny 3 release to get everyone on the same page and make new systems easier to get into without fighting 5 years of muscle memory…
I’m not gonna tell anyone to grind out a service game if they’re not feeling it. Literally anything else is a better use of your time. But, the two specific gripes you raise have largely been addressed.
Season stories have gotten significantly more integral and less…
I know this is a hot take, but I’ve always felt that the Red War storyline was a pretty poor onboarding experience itself, but the point is moot because it can no longer be played. Instead, Destiny 1 is still available, and its storyline about the Black Garden is more relevant to Destiny today (and The Final Shape)…
Destiny 2 should never have killed its old material. The introduction to the game through the beginning of the red war was spot on, one of the best, if not THE best moment in the game altogether to this day. The combination of the music, the gameplay, the visuals - it was true art.
Sadly, art doesn’t count at Bungie.…
I think Datto’s rage-y take was pretty much spot on.
For all its in-game improvements, the out-of-game onboarding experience for players in D2 is still disastrously bad, and only getting worse. If this was a value-add to something like the Legacy Collection, it would be a great idea. But as a standalone, overpriced,…
Jesus Christ, can none of you idiots detect sarcasm anymore?
Honestly this is exactly the thing I’ve come to expect from a Bethesda game. Compelling writing was never their strong suit. Worldbuilding and aesthetics? Sure. Deep characters and narrative? Nah. I don’t remember Skyrim or Fallout for the characters or story, but definitely do for the environments. I have yet to…
I don’t know - if I’m Bethesda I’d be concerned that Skyrim a 10year old+ game has more players than my two month old latest release. And that Fallout 4 has the same amount of players which is what almost 10 years old? Those are not great metrics.
Because it’s not a good game? They may have intentionally designed the game to be played for a long time, but the content isn’t the main ingredient in that formula. They padded the whole thing out by making everything take forever to do. Menus, getting in and out of your ships pilot seat, the distance between you…
But is it actually an open world game? Serious question. It doesn’t feel like one. I played Tears of the Kingdom and then Starfield and Tears felt like an open world. Starfield felt like a bunch of areas connected by forced fast travel.
Some of the BIG timesinks (bases) aren’t actually useful and don’t do anything. Likewise, you don’t need to do a bunch of crafting once you get the ability to put mods on weapons. Spaceflight is neat but once you get a good ship you’ll cheese everything really easily. And there’s a design issue in that NPCs don’t…