If I were Unity I would be changing my initial proposal very quickly after seeing how desperate a few people can become when being told their livelihood is under threat.
If I were Unity I would be changing my initial proposal very quickly after seeing how desperate a few people can become when being told their livelihood is under threat.
I plan on starting a new run/V when Phantom Liberty drops. That said, I will almost certainly keep with building a badass Cyberdeck. Overheat, Short Circuit, Suicide, and other quickhacks are some of my favorite ways to wreck some scavs.
The use of “satisfying” has lost all meaning.
If you couldn’t be bothered to find time to include incredibly basic features somewhere in 7 years of development, then you have no place selling your unfinished game for $70. So again, no excuse.
I played all of 10 minutes and turned it off- if you play on an OLED panel it’s like Bethesda actively tried to make the game look bad.
These changes might actually get me to load back in and play for a bit- I was just going to wait for modders to fix.
It’s their color filtering. They use really primitive color filters that destroy the bit depth. It already seems to be an 8-bit native image but its even worse than that because their shitty color filtering compresses that range even further, so you get constant posterization. On PC, you can mod out the color filters,…
Hi, I’m a working software engineer and have a 4 year degree in game development. Adding a fucking gamma calibration is bog standard and there is 0 excuse for not including it. Hope this helps.
The people going “what about it” in the replies to this are legitimately some of the most pathetic people I can imagine.
I’m enjoying the game but the amount of stuff that is just clunky or poorly thought out is baffling. Inventory management and everything around it, such as equipment and healing, is almost shockingly bad. Actually, the menus in general are pretty poorly designed. They have a decent aesthetic, I guess, but that doesn’t…
That’s not my problem and I don’t care what their workload is. I paid $70 for something unfinished that was in development for 5-7 years. Not my problem as the customer.
Then they’re digging at the bottom of the well from a writing standpoint. Yahtzee Crowshaw’s review of it summed my feelings of the game’s feel. It’s a stock FF plot with a GoT theme taped to it. That’s not passion nor actual inspiration, I’m afraid, but rather - checking boxes and doing homework. But I’ll give them…
They expected it to tank the stock... for now. That’s why they sold the stock.
Square Enix is such a baffling company to me. They control two of the most treasured brands in the Japanese games space, have more money than God, and a legion of skilled workers, but they’ve had this air of being totally adrift for nigh-on ten years now.
So they expected this announcement to tank the stock, but they did it anyway?
These people should not be in charge of money, or anything else.
Glad you speak for 98% of the player base - Bottom line is a game this massive from such a large company should have the most basic settings included from the get go
That all this shit shoud already be in the released product.
Brightness and Contrast controls
What’s genuinely shocking is that Unity believe they can apparently completely unilaterally make absolutely vast changes to their rules, without consultation, without real warning, and severely to the detriment of the people using their product. Even if they get you to sign something saying that, that’s not exactly…
The “fraud” aspect is such a weird approach also. If you completely removed bad-faith actors from the equation, there’s still tons of people who may just have to reinstall multiple times to fix some bug, mod a game, or just don’t have a lot of storage space. Are devs supposed to report those as fraud also? How would…
including that charity games and bundles are excluded from fees