I’m definitely going to watch this because of the creatives involved but I’m not a fan of the art style at all. Hopefully it grows on me.
I’m definitely going to watch this because of the creatives involved but I’m not a fan of the art style at all. Hopefully it grows on me.
This reads like Crytek’s marketing typed it up and you guys just added the Kotaku masthead.
Sure they do. They choose not to.
As I play through the game, I will admit that I’ve seen elements of this game in many others. The gameplay isn’t really new, nor is the setting or story. The acting isn’t top tier, but is actually very good for a Japanese RPG comparatively.
I’m enjoying FF16 alright, but I think the consternation is not over the quality of the game itself, but rather, what does it mean to be a Final Fantasy game? And I find the answer in this article unsatisfactory: it’s not just the story. Or that it has a story, as is the case with FF16. The shift in the mechanics over…
“Not wanting FF to be an action series is gatekeeping” is a pretty horrible and mean-spirited argument, I have to say. That’s really scraping the bottom of the barrel.
Is anybody saying they want Final Fantasy to be stagnant? People seem to be criticizing the specific changes, not the idea of it changing in general.
Well said overall. I’m perfectly fine with people loving FFXVI, more power to them, but this odd assertion that this was a natural turn for the franchise, one seen coming based on previous games evolution over the decades, just doesn’t track.
I am way less annoyed by FFXVI becoming an action game than I am about so many people asserting that Final Fantasy games have always been about reinvention. Maybe that’s true in terms of setting & narrative (and I would argue you’d have to really stretch the idea of what narrative “reinvention” means in an anthology…
This is the problem with shipping culture.
If Nintendo wanted to avoid articles like this, it would have been very easy to do so.
I just can’t understand fans inability to believe 2 character can just be friends. Like EVERY friendship seems like it MUST be a sexual relationship, it’s just strange, and a little creepy.
Opinion: “Shipping” culture is creepy, not least because it leads to obsessive head canons. When that head canon collides with source materials, the fan absurdly becomes upset with the source material instead of recognizing that their head canon they've obsessed over isn't reality.
Talk about nonsense! It’s a videogame it doesn’t need to tick all the political checkmarks under the sun. You want to ship Sidon with Link? Go right ahead, hell Zelda’s ancestor Rauru is a furry! The game’s story is not going to stop you.
True but “this is boring” and “this is one of the best games of the year” are very far apart
Are you sure that was the thinking behind them? Maybe they just wanted some ultra-rare loot for the super grinders to keep going after. I’ve always enjoyed little things like this in looter games that the vast majority of players will never see as it makes it super special when you do. I’m not saying you’re wrong and…
I didn’t know this game was out. I saw the trailers and looked forward to the release.
It’s really frustrating that these items can’t be traded between players either.
I am enjoying D4, don’t get me wrong. It’s a very good game. But perhaps I am in a minority, but I prefer D3 to this. I hate the online element. HATE it. The open map feels small, not-grand, and like WoW lite. And the story is 90% crap, 10% some of the best Blizzard has written. I am happy with the game, but except…
I enjoy FF7R’s gameplay. I do not enjoy FF16's. Honestly if they’d made the combat in 16 more like FF7R I might have had a lot more fun playing but as it currently stands I’m not really vibing with it. Well, that and the tone of the story in FF16 isn’t really something that appeals to me.
My only real complaint with…