chairkickersunion
chairkickersunion
chairkickersunion

If eSports want to be like other sports there would be a players union to balance the power that owners have over players 

I’d say it’s important knowing it ISN’T an extension of you. It’s a fantasy character in a fantasy game. I understand where you’re coming from but I also think it’s an unhealthy place to be. A digital avatar should never be an extension of yourself.

I’ve said it before and I’ll say it again, this trial and the atmosphere around it is making the On Cinema Tim Heidecker Trial look fucking reasonable.

All the recent stories about Square are leading me to believe that Square might not be a competently run company. I’m glad they sold those IPs and studios to someone who might actually do something with them but the reasoning (using the money into get into blockchain/crypto/NFTs) is not one that a stable company would

I’m starting to wonder if Square Enix is cooking their books in some way with all of this. It seems odd that Final Fantasy VII Remake part 1 can sit in development hell for actual decades and get chalked up as this massive success at only 5 million units sold while a new IP that’s only been in active development for

Adults in excess of 30 that are still obsessed with Disney properties make me very uncomfortable.

Psycho shit.

Gross

The very simple reason why OP stuff in PvE-only games gets nerfed is because it makes the game more fun. Not even kidding.

Shake my head every time I see people ask “Why Is This Game Making More Than 0.01% Of It's Loot Competitive?"

I mean that’s part of setting up tricks with real skating. the parkour looks useful for that.

Totally agree that it was flawed in Skate 1. I’m speaking more to that sense of scale. The sort of atmosphere and “realism” of the size relationship between the player character and, say, a 20 set of stairs. In Skate 1 & 2, obstacles felt a bit more intimate and dangerous. Whereas in Skate 3 with the camera and

IMO, a game can be considered a 10/10 either because it is absolutely flawless in its execution (e.g. Mario Odyssey, Portal 2), or 10/10 because it is innovative and foundational in developing or pushing a genre forward in interesting and engaging new ways despite perhaps being a bit messy (e.g. BOTW).

Every time a new WOW expansion comes out I take a look at the new locales featured, and every time I find myself going “thats it?”

Or “the sort of people who download a mod that changes the difficulty have shown they prefer one of these types.” 

As someone who is indifferent, but leans slightly towards not wanting the souls games to have an easy mode, I’m glad this mod exists. Let people do what they want when the dev doesn’t has to be involved. 

The enemies in the video are not that unique to the region, they’re just more common there. You’ve probably already encountered them before even getting inside the academy. They’re also not even close to the most annoying thing in that area. If you’re melee you can get close and destroy them with ease, if you’ve got

This sounds similar to the sake from Sekiro, which was a mechanic I liked. You’d find sake and give it to NPCs and they’d get a bit drunk and share some personal stories about themselves.