chairkickersunion
chairkickersunion
chairkickersunion

well i think its fun and funny.

i find myself questioning if there is anything they could produce at this point that would make me interested in coming back.  it all feels like its been done before.

how do you feel about sekiro, with the lack of the ability to grind?

what do you mean by that?  from games always felt to me like they made the most sense out of any type of like action fighting game.  like simple and reliable and once you understand you get locked into an action, very crisp.

100,000$ on a video game skin is still 100,000$ on a videogame skin, no matter how you cut it.

you can go a lot of places without seeing a keemstar clip.  most places, even.

nah.

really nothing wrong with that, dunno maybe lazy is a harsh word for it.  i find it hard to believe the devs in elden ring didn’t know what they were doing with that bonfire in mohg’s area. theres basically nothing of importance there besides the two best souls farms in the entire game which are both 5 steps away.

you definitely do not have to do this at any point in the game, you never have. i would be absolutely shocked if they even balanced difficulty around a minute of excessive farming.  but really though, 30 minutes of farming in a certain spot in elden ring can net you like the first 70 levels of your character or

no im sorry man, i think the only sane way to look at spending 100,000$ on something IS if its an investment. granted, these seem to be terrible investments, but somehow making a bad investment is much less absurd than spending 100,000$ on a cool skin in a videogame.

no need to get hysterical mate, come on now.  its probably a lot more likely they hit a bug when patching than an evil cabal of souls super fans who want FROM to shoot a dog every time a player fails a boss fight.

i think about this all the time, how widely talked about it was on the build up, but then how universally it was hated the final season that went around trying to frantically resolve all those questions. none of it felt nearly as satisfying as believing there were grand, impossible designs taking place just out of

this is straight up why there is so much clash between people who like these games and people who dont. man you know full well a whole hell of a lot of people like the way from games tell their stories, the radical response IS to ask FROM to instead tell their stories like literally every other video game ever.  just

that seems so completely off from all the duels ive tried in elden ring.  always a lot of bowing and exchanging hellos before fighting, people waiting off to the side for a 1v1.  ‘most’ players being jerks that want to stomp someone out seems extreme.

its just OK in pvp, nothing crazy.  its pretty clear the beam is about to come out if you’ve ever played with / against it and it moves somewhat slowly.

its really handy to have in pve, but pvp its super well telegraphed and the wave itself moves pretty slow. ive played with and against it, and i dont know, just seems average.  there definitely seems to be way scarier tactics in pvp.

this is an insane conclusion to jump to.

you sound kinda toxic yourself man.  no, you do not have to meta game mechanics to play.  don’t understand how you get that from this article.

oh my god you can parry those guys?!?!

thats gotta be the most painful exit process i’ve ever seen.