caven
Caven
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Lucky for you then that they’re normally used to cause narrative problems that become impossible to resolve in any satisfactory way.

Bethesda already had a parent company before Zenimax became the successor parent company. And that sort of thing is quite common. Google has a parent company for instance, and most popular brands are owned by companies that are themselves owned by other companies. So it’s not like there’s some inherently evil

I tend to draw a line between Bethesda the game company, and Zenimax the litigious parent company. I don’t think Bethesda really cared about those issues, but the parent company’s lawyers sure did.

Yep, and since the 2016 reboot was just called Doom, it seems like recycling the Doom 2 title would work pretty well here.

How did they manage to not call it Hell on Earth?!

For the amount of information you could get out of an NPC, a proper dialogue system would have been quite unwieldy. Sure, Oblivion had a dialogue system, but they could do that easier because the voice acting limited the amount of dialogue to such a ridiculous degree. Also, because of the voice acting, the NPC would

That’s what I’m hoping for. It’s amazing what they were able to achieve as an indie, and I’m hoping that Microsoft buying them means not having to worry so much about their own future. Of course it could all go wrong, but at least it’s not the all-but-guaranteed death sentence an EA acquisition would have been.

That’s why I’m concerned, but if Microsoft is a murderer, EA is a serial killer.

Yeah, I’m particularly worried about Ninja Theory, though I still feel better about Microsoft buying a studio than EA.

Look at all those XBox Ones waiting to be sold. :P

It annoys me with other forms of entertainment, too.

Hell, you could probably bet 21 without going bust.

That much egg in anybody’s face would make a plane very hard to fly.

That’s true, and I’m not looking forward to the monopoly Battle Royale multiplayer promises to have over the industry for the next few years. I don’t necessarily have problems with developers iterating on a good idea (after all, that’s how many of the best games have happened), but it feels like every time a new

It’s such an obvious idea I’m surprised somebody didn’t make one back in the ‘90s.

EA has messed with two Star Wars games so far—one bad enough to draw unwanted legal attention to the entire games industry. And that was for the game that was supposed to be an apology for messing up the first one.

Yep, EA likes to wound its prey before leisurely going in for the kill.

EA has a lot of experience killing great developers.

It doesn’t hurt that manufacturers aren’t afraid to put very large mirrors on pickup trucks. When I used to drive a Silverado I loved how much visibility the mirrors provided. I wish there was a way for car manufacturers to gracefully install similarly sized mirrors on passenger cars.

While I have no problems with normal large trucks, I do quite hate the H2. A big pickup truck has quite a lot of capability, even if many owners rarely or never use it. An H2 on the other hand is a gratuitously large, boxy, impractical vehicle that actually does away with the Humvees biggest feature, that suspension