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Patrick Lee (caspiancomic)
caspiancomic--disqus

Persona 5 is like… devastatingly good. It's overwhelming to the senses, like looking at the sun. It sounds so good, it looks so good, it plays so well, it's almost impossible to believe it's real. There have been a lot of high profile, hotly anticipated, often delayed titles from recent months that have been major

Some true ship customization would be great (even just being able to paint it would be nice), and far be it from me to attempt to predict the future, but I can totally imagine something like that being implemented in one of these major updates that have been getting rolled out. The most recent update finally separated

This weekend I'll be playing a couple of titles for research purposes, and while I was waiting for one of them to download I decided to dip my toe into something familiar. I've been jonesing for Bloodborne for a while now, but that would probably require a greater time and mindset commitment than I can really afford

I would love if more games started implementing difficulty systems like the one used in The World Ends With You. In that game you can change the game's difficulty and your character's level whenever you want, and you're encouraged to always play at the hardest difficulty you're comfortable with. Playing on straight-up

The old games absolutely are not 'great', but the original Digimon World for PS1 has a surprisingly dedicated cult following, one which includes myself. Its similarities to Pokemon are really just that you have a monster sidekick and you go on a little adventure with them, other than that they're pretty mechanically

This past week I've been re-learning why I only ever play one game at a time. My original plan was to hunker down with Digimon World: Next Order for at least another few weeks to kill time until Mass Effect comes out, and while I am indeed still doing that, I'm also giving half my attention to Night In The Woods.

I'm going to echo an already expressed sentiment here, that "relaxation" games with minimal structure or guidance are, for me, actually not that relaxing, or at least not useful for channelling stress. If I'm already grooving I can put away a session of something chill like No Man's Sky or Flower, or something I'm so

Y'know, some days I look at my meagre number of twitter followers and my miniscule pool of games industry contacts and think to myself "I wonder how I could rise in the ranks to be a bigger, more important critical voice in the world of games writing?" Then I realize that in order to accomplish that I'd probably have

Cheers bud. I'm glad you enjoy it because I'm so far gone now that, frankly, I don't know if I can ever stop.

Last weekend I had just finished Gravity Rush 2 and had another game all lined up, but during the week I caved and first did another full playthrough of Life Is Strange (I know, I'm weak.) This time around I was doing an experimental/screwing around/research playthrough in which I either did the exact opposite of what

Way back when I was in high school my idiot friends and I played a lot of Slime Volleyball in business class, the only class on any of our schedules to take place in a classroom properly equipped with computers. In the years since I've occasionally tried to find the exact version of that game that we played in class,

So I thought I beat Gravity Rush 2 the other day, but it turns out that the game rolls credits like 4/5s of the way through for no reason at all, so when I went today to do what I assumed was one last epilogue mission, I ended up actually spending like 4 hours doing the final leg of the story and finishing the game.

Kickstarted sequels are kind of an odd beast, because they have to be for games popular or high quality enough to warrant another trip to the well, but too low profile or niche to be straight-up bankrolled by a studio or carried to production by the preceding title's profits. So any property that I'd like to see

Been ages since I dropped in here. Short version: I've been playing Gravity Rush 2 and loving it. Mostly I've been loving the unusually robust photography mode, which comes with a dozen outfit changes, multiple props, a selection of adorable poses, and a wide variety of neat Instagram-style filters—including one that

Hell yeah.

Maybe you can???? I was trying it the other day and it was just not working. My theory is that in order to push a barrel, one of the Shinra guards has to be in an exact specific location such that pushing the barrel would actually do something, and that Cloud will refuse to push a barrel if it wouldn't have an effect?

Yeah, I super love the hidden characters in this game, and super super love that one of them is a vampire with a shotgun who you can only unlock by solving a bunch of Professor Layton style brain teasers in a haunted mansion. What the fuck even is this game. And those two characters aren't, like Gogo-esque

The gibberish-to-sense ratio in XII is skewed fatally in favour of gibberish, if memory serves. I think the broad strokes plot of that game is probably pretty simple—an evil empire, a street urchin with big dreams, a deposed princess, the struggle of magic against technology AKA tradition vs. progress, all that

As promised last week, I've settled into Final Fantasy VII for the holidays. After two sessions, I've just left Midgar and I'm on my way to Kalm. This game is super weird. I think we all, collectively, kind of underestimate how truly alien so much of VII is. I mean, having to win a wig in a squats contest so you'll be

I didn't reach that far back in time for a "new to me" title this year, since one of my gaming resolutions for 2016 was to play more new stuff as it came out instead of waiting for the price to drop/conversation to be over. That said, in January I finally got around to playing this Undertale game all the kids were