Honestly, I'm surprised there's never been a Ducktales: Remastered/Mega Man Powered Up style remake of the first two Metal Gear games. They're accessible in their bleep-bloop MSX incarnations on a few of the MGS Collections, but the fact that they're so primitive and so old-school hard probably turns away a lot of…
It's a little contrived for sure, but the game often pulls off neat little tricks to make it seem less absurd. A lot of the times that other characters give Clem's opinion more consideration than they might otherwise is when they're asking her about Kenny, since she's the only one in the group who knew him before. It…
I actually agree with you about the plot. It's hard to even tell if it's "bad" since there's so little of it and it's delivered so awkwardly. I think part of the confusion comes from the fact that Ground Zeroes is a a main numbered release and a direct sequel to a comparatively unpopular PSP side-story game. Metal…
I feel the exact same way. Advent Children is a pretty cool movie, but as far as I'm concerned, it "doesn't count."
Yeah, I guess "correcting" the ending in that sense (as in, aligning its execution more closely with their original intentions) doesn't bother me as much, but again, I really liked that that particular decision had such irreversible ramifications. A Bioware employee (possibly a writer?) was also on Twitter not long…
I have a bit of a "thing" for Oxford educated space-travelling engineers with posh accents. It also helps if they are the cutest of all patoots.
Oh my goodness, somebody who is about to play Suikoden II for the first time, oh my gosh I am so excited for you.
I'm finally scooping a PS4 this Christmas, and BoI:R is one of the games I'm absurdly hyped for. The local multiplayer is what's really turning my crank. Mind you, I don't think any of my IRL friends would be interested in a game where you play as the saddest baby locked in a monstrosity infested dungeon, since most…
We can be Mass Effect homies this weekend. I know what you mean about Mass Effect scratching the science itch. I've been on a crazy sci-fi kick the last couple of weeks: I caught Interstellar in Imax, installed and tinkered ceaselessly around in Celestia (it's basically all I've been talking about on Twitter all…
I haven't been to WAYPTW in a while, but for the last several weeks I've been replaying the Mass Effect series, this time as Chloe Shepard: Adept, Spacer, Sole Survivor, Paragon, and Lipstick Lesbian. I'm playing Paragon again (I just can't bring myself to pick those Renagade option, RenShep seems like such a dick)…
I had the good fortune of catching this at TIFF, and had a whale of a time. My image of Turner was always of a fairly generic sensitive artist, so seeing Spall play him as a shaved gorilla with a paintbrush made for an amusing adjustment. It was also terrifically funny, and the audience was really receptive to it. A…
This is a fucking amazing comment.
Yeah, a lot of people give The Walking Dead heat for not meeting some vaguely defined definition of "interactive enough" for their tastes, but that honestly never bothered me. There's a line that exists between true interactivity and guided storytelling, and TWD is really clearly in the "guided storytelling" camp. For…
Honestly, I think this is where Telltale's episodic formula works against them. In order to tell one story across five episodes, episode 2 has to pick up where episode 1 left off, and so forth all the way to the end of the story. In order to minimize the amount of work they have to do, and in order to help the story…
It's pretty easy to be cynical about what they might do (hell, when I read up on how different the endings to Season Two are I couldn't believe it myself) but I doubt if they'll just do a smash-cut to however many months later, like they did in S2E1. I think Episode 1 of Season Three will probably take place mostly at…
It sort of depends how you think about it. Yes, the ultimate choice of how the game ends hinges on decisions made in the last few minutes, but Season Two in its entirety is all about priming you to make that decision.
Way of the Samurai is amazing, but it's pretty telling that each complete story only took like two or three hours to complete. I think Way of the Samurai is the best example of Choose Your Own Adventure's influence on choices in games- you can change the narrative dramatically, but every story path is tiny. The point…
The greatest tragedy of Disqus is that you're only allowed to upvote comments once.
Welp, that shows what I know. Thanks for the heads up bud, looks like it's time I tried the scene out again.