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Patrick Lee (caspiancomic)
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The HD rerelease/remake scene is kind of understandable on one hand, but making a bells-and-whistles HD update of your company's greatest cashcow a central pillar of your prolonged apology/public self-flagellation? Like, hey guys, sorry about all that TV garbage we wasted our time on last time around. You know what I

If getting beloved Sega exclusive franchise orphans revived is going to go on our list of next gen demands, can I get a Power Stone 3?

Recently I've been picturing Microsoft's game arm as looking like something out of an Armando Iannucci series. The whole dance Microsoft has been doing with regards to their more controversial features, and whether to stubbornly insist they're the way of the future or cave to public bellyaching and remove them has

Seriously. It's like they were shooting for "Miller's Crossing inspired gumshoe with a modern twist" but hit "deadbeat dad turned pickup artist."

I feel you on the fatigue thing. I still really love these characters, and there's still a genuinely terrific and unpredictable episode relatively frequently, but by my count this is the 23rd Eight/Charley story I've covered, and companions generally don't stick around quite that long. Adding C'rizz to the mix helped

Hey all, and welcome back to the Big FInish Doctor Who Audio Drama Hoedown! This week, we're covering:

Joe Cornish is my dream choice as well. It seems like Wright left the project over creative differences, which is disappointing but understandable, since he has a very auteur style and the Marvel films have so far had more of a homogenous (but agreeable) house style. Cornish might be the perfect replacement, since

Hmm, might have to check it out then. My tech tree strategy in Civ II was always "get the Great Library straight away, coast on that until the discovery of electricity, then immediately lose game" so I'd be interested in seeing a version of that mechanic that was actually continually challenging.

You could probably make an honest-to-goodness real life version of this game without much effort by using Munchkin as a base game. Implementing a series of house rules to increase complexity and incorporating dice rolls would change the game pretty considerably, and instead of marching through an invisible dungeon you

My first instinct was to say "Civilization," which isn't very creative of me since Civ is basically a digital board game already. In fact, I believe there already is a board game version of Civ. Really Civ only works best as a video game rather than a board game is because it has so many systems running at once, so

Hello my lovelies and welcome back to the Big Finish Doctor Who Audio Drama Jamboree! I was, unforgivably, away again last week, meaning I've missed three of the last four months, but my schedule should be a lot less tumultuous for the next little while, so I ought to be able to post once a week again for the

I do. I think the only other option really is that he's bi, but leans most strongly towards being attracted to men. In terms of in-game evidence, I don't know if it's just the script or the English translation, but out-and-out proof is a little thin on the ground, with most of the textual evidence being

Yeeeaaah, the combat in the Persona series strikes a very unusual balance that I don't know if I've ever really seen in another RPG. A lot of games, particularly those with random battles, go for a "high volume, low difficulty" approach to non-boss combat. As in, you encounter enemies constantly, but they aren't very

I complained a bit last week and this week about the game's various endings being locked behind hoops that need to be jumped through, but it's nowhere near as punishing as I made it sound. On a day-to-day basis the choices you make tend to influence smaller, self-contained parts of the game (dialogue choices you make

Holy shit, this comment fucking rules.

Oh yeah, no, I was bummed for like a minute but the more I got of them the more I liked them. I think giving each party member their own S-Link that unlocked early and included combat bonuses when leveled up is a whole bunch of smart decisions stacked on top of each other. Definitely an improvement on P3's "you can

Yeah, I found the P4 S-Links, the ones that I actually managed to complete anyway, were generally deeper and more substantive than the majority of P3's. At first I was sorta bummed that the entire Investigation Team had individual S-Links in addition to sharing the Fool and Judgement, since it would mean a less

Yeah, pound for pound I would definitely say that P4 is the better game, but I feel a disproportionate amount of fondness for P3 because it ended on a stronger note and it was my introduction to the series. I'm definitely looking forward to a repeat playthrough whenever I get around to it, and exploring the S-Links is

Yes yes y'all, it's the Persona 4 Party Thread!