“I still think there’s enough here that if Bethesda is willing, they could build it into something truly transcendent over time”
“I still think there’s enough here that if Bethesda is willing, they could build it into something truly transcendent over time”
I feel like, no matter how many discreet systems a game has, it needs that one big thing that draws players in and keeps them there. That moment-to-moment gameplay thing that keeps a player invested, keeps them excited, makes them push forward, whether it’s combat, puzzle solving, rewarding exploration and traversal,…
Todd seems to have a philosophy that we’re all too stupid for complexity and I hope that Baldur’s Gate 3 launching nearly simultaneously as a much more competent and engrossing RPG is a wakeup call for their team. Also Bethesda, hire some actual writers. Jason Schreier said on his podcast that he thinks Bethesda has…
The single most apt word I’ve seen used to describe this game so far has been “unsexy.”
What, no mention of the fact that you can choose your pronouns!?! That’s my single biggest issue with this game.
I could not agree with this review more. The planet exploration is a slog, and there’s far more emphasis on FPS combat than space dogfights. And when you do actually get the chance to engage in large scale space battles, the difficulty spikes to an obscene degree. I’m thinking specifically of the final mission in the…
Todd is great at whiffing his own farts and telling everyone they smell sublime. He’s a marketer and a figurehead, and to his credit, it works. Despite Bethesda’s track record for the better part of the last decade, both the press and consumers eat it up every time he gets on stage and starts selling his ideas to the…
I disagree with that premise entirely. There is very, very little “ambitious” about Starfield.
That feels like wishcasting on systems that, in different hands with different design goals and a different understanding of incentives, reward structures, and compelling player choice, could be good. I’ve felt plenty of…
Holy cow this (and the original review) is so well put. 1000% agree.
i try not to ‘review reviews’ as a rule, but this was a really nice, informative and balanced read.
The biggest issues I have had with Starfield are mainly QoL and the procedurally generated content being way too consistent between planets.
“Where locations in the best open-world games feel like places that permanently exist and are situated within a living world, Starfield’s galaxy feels like a file structure in my computer’s operating system.”
The Bethesda formula was worn out by Fallout 4, completely fell apart with Fallout 76, and now all future attempts to re-use it are going to be immediately dated.
The problem with Starfield is that it is the worst thing a product can be - mediocre, mundane. It has things it does well, and things it does poorly, but its the exact same game that has been released by this studio so many times over, with all of the familiar jank that comes with their products.
Never in my life have I tried so hard to get any sort of enjoyment out of a game. But every slightly positive thing is marred by a bethesda formula that has not only been shattered into pieced but gets watered down more and more with every new game they make.
Great review. My biggest concern going into Starfield is that they were trying to do too much with it. After spending a few weeks with it, I can confirm my concerns were validated. It’s a game that presents you with so many incredible ideas—maybe some of the most interesting and (more importantly, this being a game…
You got the lingo down well :)
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Great time to buy low everybody!!!
A good and expected result. Now can we never talk about them again?