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The best part about it is that we are all learning, even the best players and those who have been around since before the game. Even though I’m sitting at 2,801 hours of “in game time” probably only half of that is legit 5v5 PVP gaming. Some days I won’t play at all, sometimes I will play a game or two with friends,

Kotaku very briefly mentioned Dota2’s compendium here:

I’m finding this guy a bit underwhelming, his ult is neat but the rest of his kit is kind of forgettable.

That is a good thing to have automatically done. Dota has banter but it doesn’t have much to do with the current state of the match, just heroes bantering about moving places or interacting with other heroes. However Dota does have a chatwheel that you can select phrases to say to your team quickly such as:

Not good enough.

Call me spoiled but games that make me pay to unlock characters are a #1 instant turn off. I only got Mewtwo for free because I shelled out the cash to get the games early on and that still irritated me. I don’t think I’m gonna get Lucas, I don’t think I payed a single dollar for a League champ, and I am not

Even if the amount of content relative to the price point is more substantial than other popular mobas? Well, I mean we don’t want kotaku posting about the same game 4-5 times a week every week, do we?

I mean an actual, full article. Not “a mention”.

Is this really Kotaku’s only mention of Dota’s TI5 Compendium? The thing is packed full of stuff and it gets a one sentence shout-out that basically means nothing in an article that is almost unrelated.

This reminds me I only have 10 snowballs left to throw in Dota before I am out...

heh heh, trainwreck

I absolutely love voice chat in Dota. I’ll give a teammate the benefit of the doubt if they start being a jerk, but if they keep it up I will mute their ass. Otherwise teamwork can go sooooo much better if you just press one key and then start actually communicating with your team. They are people too and they want to

There are so many changes, its hard to say how awesome it will be. Or it will be terrible and everyone hates it? Only time...

The truth of the matter is we don’t understand it completely. It’s been very difficult to study and understand the plant and the chemicals it produces since the United States lead the world into prohibition, where-as before, for centuries, Cannabis has been seen as a potent medical plant. Now days, people who think

BMD is great, lots of new tweaks and discoveries made.

If there is one thing Ubisoft did right, it’s in making Rocksmith.

The LoL vs Dota stuff in the comments is kind of a joke, but SingSing is a great player and a really cool guy. Even though the article feels a little exaggerated about Mirana’s arrow(i still can’t land arrow but its not the hardest skill) it’s good that the gap between the player themself and the games they play is

This is my biggest, and in my opinion, THE biggest downside to many MOBAs right now. Making playable characters locked with the option of being able to pay money to unlock them is pay-to-win. You can watch as many videos as you want, play against and with a certain hero until you feel like you don’t need to play them

This is very true and is pretty evident in many of the recent posts about League. Dota 2 is most definitely NOT defined by the metagame. I cringe every time I hear about how rigid LoL’s meta has become that the slight variation is often met with hostility. In Dota breaking from the meta is not only encouraged but

I am really glad that it doesn’t. I don’t have access to play HotS yet but I don’t think you need a surrender option for a game that lasts roughly 20 min. Dota 2 does have a surrender option actually, but it’s only enabled in higher skill game modes. Besides, Dota 2 has recently gotten a fair amount of changes to