Did anyone get stuck in non-existence in the shilling whatever? If I go back from whence I cam I no longer seem to be able to see my character or move him.
Did anyone get stuck in non-existence in the shilling whatever? If I go back from whence I cam I no longer seem to be able to see my character or move him.
I've wanted to see this for YEARS! It's so great that someone's doing this. I wonder if a player could register a profile on there and have their individual stats tracked, you know... Accuracy, K/D. Stuff like that. Also, I've seen something on the internet (maybe here, if not, maybe halo.bungie.org) about a guy who…
@Carrion3: I live in Ohio too!
@jebrk6: If pokemon were real I would carry a gun on me at all times...
Mewtwo scared the shit out of me.
@jayunreal: Flareon?
@Accordeon: They do.
yeeeaahhh. It'll be Nintendo. Sony and MS just "revitalized" their consoles with motion hardware. The wii already did something similar with wii motion plus but it doesn't seem to be as popular as they were maybe hoping. I wouldn't be surprised if we got something along the lines of a "WiiHD" that was backwards…
@Skutarth: Think of it as a "spiritual successor" to Valhalla. ;)
As excited as I am, I kind of knew that HAD to bring the gulch back. Think about it. Bungie got big with Halo. The first Halo's classic, everybody-remembers-it map was Blood Gulch. It was remade in Halo 2. It was a bitter-sweet removal from Halo 3 and a big group of Halo fans have been begging for a remake. Now Bungie…
@EthnicX: Rooster Teeth has done however many seasons of RvB because they obviously suck, right? I mean. That only makes perfect sense.
@Slinkytech: It has Banshee's on the PC version, Rocket Warthogs too. But everyone hated it. haha. Banshee's are much easier to take down nowadays. I'm not too worried.
Isn't that just poor game design? I suppose it's like life. When you first start out you don't know what's good and bad to do, but, you usually have a parent and aren't left to live at a crash site alone. Haha.
That looked so beautiful. :')
@DrakeDatsun: In response to the first part, yeah I know but you can adjust the focal distance so that much of what you see is in focus, but I have no idea if that would really be ok.
I'd like to see a game that does use the 3D tech to display things in a "ghosty" way. I picture a platform experience where secret passages through the level are only visible to one eye or the other. It would appear somewhat transparent to the user.
@DrakeDatsun: Probably not. They would just display one eye's picture instead of both. So you'd probably just get an off-center image. Or, if they don't utilize the extra recourses but don't use 3D all the time then they could just display two of the EXACT SAME images for each eye.
@0suited: I think it would work better for film if they stop forcing your "focus". In a way the point of 3D is to be able to judge depth and part of that is being able to SEE everything thing from the background to the foreground. So many 3D movies I have seen will still leave only the main character in the foreground…
@Doomgape: I don't think it was supposed to be "impressive" just neat. I mean. The notion is "Hey, haha, someone ectually made yarn Kirby out of yarn. That's cute."
Good for him being able to solve those abstract 3 dimensional puzzles of portal. :)