buttersnap
Buttersnap
buttersnap

A new bumper sticker for each unlock

I mentioned earlier that I've started this game over 3 times so, I haven't gotten too far beyond this point. I do know that once you get out of the town, there's a lot more combat (which I find is the most fun part of the game) and puzzles of various nature.

About every 4 months, "COBOL still exists" jokes make the round on Slack.

The only 3ds games I own don't seem to support motion. I just have animal crossing, hyrule warriors, and a couple dragon quest ports.

I have still little to no interest in ARMS. I should check it out some more, but its initial reveal being so motion focused turned me off. The wii really taught me that motion controlled gaming isn't up my alley.

In some ways, I envy those programmers trying to get into the game industry because there's generally one "best" language for games.

The game also seems to have a predilection for dropping the scales and horns in the least efficient place too. I had one flit down and land…3 feet from a Lynel. I left that one.

I'm on the periphery of PC gaming so I can understand why, but that's the first time I've ever heard anyone say that they RMA'ed a mouse. Just used to huck em in the trash

Divinity's first 5 - 10 hours are, IMO, a slog. Right near the beginning of the game is a sort of tutorial dungeon that gives you a taste of most of the games systems. It's probably the best part of the first 10 hours of the game, because they then plop you down in a town to allow you to learn the other part of the

And when those moments arise…I don't think it wears. Or at least it doesn't seem to.

I found the dragons a bit confusing as they seem to always appear in the same areas but they didn't appear to have the same flight path. In some way that's kind of neat as it doesn't make them appear on rails, AND it gives the player a way to find a good place to hit them without it being the ONE place in the world.

Divinity isn't a single weekend game, sadly

I cackled maniacally after running in there and snagging that treasure. (I had bad feeling about it) Such a memorable moment.

I started over in Divinity: Original Sin for the fourth time. The first two times were on the PC and I hardly can get free PC time any more, but my last try was 15 hours in and a conscious choice. Basically I couldn't go anywhere without being completely destroyed, so I went back to the drawing board.

I think, as long as they plan on selling something else that plays these games, they'll never port them for mobile. Could be that they see that as something that would fracture their own market. Who knows though, I half suspect many people would buy any and every platform that played NES/SNES games.

Rebranded Infinity Blade.

I wish, but…no, and it's probably why we will never get a port of an NES game on mobile either. They're only going to make something for that platform that doesn't detract from something else they're selling, and works within the unique nature of that platform.

I'm currently employed with little risk so it's, hopefully, a lot better of a process when I can make decisions based on what I want vs. what I need.

And just like escort missions, there's always something that tries to distract you and get you away from the one you are escorting.

Since I'm starting a job hunt, I thought it would be best to get through the story in Breath of the Wild so I can put it aside a bit.