buttersnap
Buttersnap
buttersnap

My main issue, and I'm still trying to figure out how to improve on it, is when I do get on a wall, I'm not really able to aim at anything any more. If I'm not shooting, I'm not fully living up to my potential. (Lucio is for me, by far, the easiest character to take out distant turrets.)

Your last statement is similar to how I feel about their approach to how they want to make Half-Life games. They wait until they have a reason to continue making the games.

Part of me wonders if the cost of putting on an E3 show has prompted companies that have money to do their own event. At least then they control everything about it.

Maybe someday we'll learn how missile upgrade packs got scattered across the galaxy.

I wasn't sure why Christian web sites would have rumors of Mortal Kombat 8 DLC for a bit there.

I really like this idea.

Since the actual games revealed at E3 usually just fall into the buckets of "yawn, don't care", "interested but no more so than an advertisement would bring", and "visually interesting new IP we won't see for 3 years" I tend to get excited over new hardware. Sounds like this year has a lot of potential for new console

All with Xx surrounding each name I suppose

Not going to lie, I assume every reaper player is a 12 year old

I've really been trying to get better at his wall running, but I often don't see the point. It feels really cludgy to do and I haven't seen a great use for yet.

Down the ol garbage chute circle

As a heavy user of Symmetra nothing makes me happier than taking out opposing turrets and teleporters.

Maybe it's just a matter of timing with me, but the added text is what made Metroid more than just a "game" to me. I played the pre-prime entries as a child and they were, in essence, basically like Atari 2600 games in terms of story. I moved left or right, shot at things that made no sense (space dragon? WTH?), ran

I've never imported any Japanese games but I did play Final Fantasy XI for 2 agonizing years. Between its "story", playerbase writing in Japanese, and overall obtusiveness, it may as well been an import

I could not figure out why D Va was so popular during first few attempts with her. I think it was the 4th time I picked her when I realized I didn't have to reload despite hitting the button to do so reflexively

I have a few games I can only remember as toothache games due to the coinciding of playing them and root canals. I'll never play Bastion again thanks to reflexive memories of agony

I've been playing Quake using a modern engine and it's been a fun little jaunt down memory lane. Its a bit rougher around the edges than I remembered, as many of the sounds are mixed at different volumes and don't blend in. I'm not sure why they chose the sound of a cartoon boulder being rolled around as the growl of

Yah. I've quit using those words and just say "DBA" now

I played all these games my first year in college and software was passed around like STD's. I don't think I bought a game until the first Starcraft came out, and that was because it was during summer break.

All that old Doom talk got me nostalgic, so I wanted to replay it. I can't really play the original Doom games any more since the fake 3d engine gives me a massive headache in minutes (maybe the modern engines have solved this?), so I got out the next best thing: Quake. I hadn't played Quake in 20 years but I still